Re: [osg-users] [osg-submissions] AC3D Texture clamping

2008-11-04 Thread Mathias Fröhlich
Hi, On Monday 03 November 2008 20:30, John Cummings wrote: I think it may be too late to have anything changed, but I'd like to learn something out of this matter. I do not think that you are too late. I was just willing to make the majority of users again happy. When you had responded

Re: [osg-users] [osg-submissions] AC3D Texture clamping

2008-10-23 Thread Mathias Fröhlich
Ok, I did not get any answer from John. I will now submit a change to revert the behaviour to be unconditional ac3d conformant. Greetings Mathias -- Dr. Mathias Fröhlich, science + computing ag, Software Solutions Hagellocher Weg 71-75, D-72070 Tuebingen, Germany Phone: +49 7071 9457-268,

Re: [osg-users] [osg-submissions] AC3D Texture clamping

2008-10-20 Thread Mathias Fröhlich
Hi, On Friday 17 October 2008 14:10, Csaba Halász wrote: The texrep parsing change that went into the plugin about 2 weeks ago is against the ac3d spec, that says: *texrep %f %f Optional - default 1.0,1.0 . The texture repeat values for the tiling of a texture on an object's surfaces.

Re: [osg-users] [osg-submissions] AC3D Texture clamping

2008-10-20 Thread Csaba Halász
On Mon, Oct 20, 2008 at 8:50 AM, Mathias Fröhlich [EMAIL PROTECTED] wrote: With the lack of an ac3d modeller here, can you tell me how it looks like in ac3d, when texrep is * omitted * set to 0 0 Is there a way to get non repeating textures in ac3d? I don't personally have ac3d either, so I

[osg-users] [osg-submissions] AC3D Texture clamping

2008-10-17 Thread Csaba Halász
Hi! The texrep parsing change that went into the plugin about 2 weeks ago is against the ac3d spec, that says: *texrep %f %f Optional - default 1.0,1.0 . The texture repeat values for the tiling of a texture on an object's surfaces. (http://www.inivis.com/ac3d/man/ac3dfileformat.html) I