I also made a comment on the 'gl - GL' and the '#include cstring' in my post
at http://forum.openscenegraph.org/viewtopic.php?t=9112 The reply of one of the
developers is:
The most recent test we did is with OSG Library 3.1.0 (developer version). It
runs with no problems.
Also, I had to
Hi JP,
thanks a lot for the diff. We will include it into the source soon.
The problem with the FindCuda-script is that we actually just tested it with 32
Bit machines. We need to take a closer look at this. Thank you!
Best regards,
Mick
SVT Group
--
Code:
$ svn diff
Index: src/osgCuda/Computation.cpp
===
--- src/osgCuda/Computation.cpp (revision 426)
+++ src/osgCuda/Computation.cpp (working copy)
@@ -1,4 +1,4 @@
-#include osg/gl
+#include osg/GL
#include cuda_runtime.h
#include
Hi,
On 05/10/2011 14:04, Mick Keller wrote:
...I just committed the changes to the trunk. Thank you.
The FindCuda-script has not been updated yet.
Best regards,
Mick
thanks.
Tt appears that the latest CMake versions (at least 2.8.5 that I have on
Debian Sid) includes a FindCUDA script as
Hi,
I just compiled osgCompute trunk with the latest OSG trunk and Cuda 4.0
on a 64-bit machine with gcc/g++ 4.4.
I had to make some minor changes, I think the diff below should be OK to
notice them. gl-GL for case sensitive Linux and cstring or string.h is
needed for memcpy.
Also, I had
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