hmm, look sreally weird.
It looks like some depth precision problem. Unfortunately I can not help here,
because I have neither an ATI card nor a MacOS to test the issue. If you could
find out what causes this behaviour, so it would be very cool.
regards,
Art
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If you could find out what causes this behaviour, so it would be very cool.
I don't think I can work this out, sorry.
Christian.
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Hi Christian,
thanks for the changes. I merged them into current svn version. Please check if
everything is ok.
regards,
art
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Hi there,
Just played around with the latest version of osgPPU and had to fix a few
shaders in order to get it working on my ATI card.
A diff is attached – please merge into trunk :)
Keep up the good work!
Thanks,
Christian.
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