[osg-users] [osgPPU] A Dynamic Pipeline

2010-05-06 Thread Allen Saucier
Hi All, does anyone know if it is possible to build a dynamic pipeline? I need to be able to build a pipeline after my scene is already up and running and the first frame loop has already occured. Thanks! Cheers, Allen -- Read this topic online here:

Re: [osg-users] [osgPPU] A Dynamic Pipeline

2010-05-06 Thread Art Tevs
allensaucier wrote: Hi All, does anyone know if it is possible to build a dynamic pipeline? I need to be able to build a pipeline after my scene is already up and running and the first frame loop has already occured. Thanks! Cheers, Allen Hi Allen, it shouldn't make any

Re: [osg-users] [osgPPU] A Dynamic Pipeline

2010-05-06 Thread Allen Saucier
Hi Art, hum, ok. Here is the problem I am having: 1. In my application, I build my scene display it. 2. In building my scene, I build my pipeline and associate it with my scene. My blur effect is working at the start of my application. 3. My initial view camera is looking down at my

Re: [osg-users] [osgPPU] A Dynamic Pipeline

2010-05-06 Thread Art Tevs
Hi Allen, So, I assume you are using the same mechanism to turn blur effect on/off as in the example you posted previously. You remember, the example which I have included into the osgppu repository. In that example everything worked fine, camera's texture is updated. Could it be that you