Hi All,
does anyone know if it is possible to build a dynamic pipeline? I need to be
able to build a pipeline after my scene is already up and running and the first
frame loop has already occured.
Thanks!
Cheers,
Allen
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allensaucier wrote:
Hi All,
does anyone know if it is possible to build a dynamic pipeline? I need to be
able to build a pipeline after my scene is already up and running and the
first frame loop has already occured.
Thanks!
Cheers,
Allen
Hi Allen,
it shouldn't make any
Hi Art,
hum, ok. Here is the problem I am having:
1. In my application, I build my scene display it.
2. In building my scene, I build my pipeline and associate it with my scene.
My blur effect is working at the start of my application.
3. My initial view camera is looking down at my
Hi Allen,
So, I assume you are using the same mechanism to turn blur effect on/off as in
the example you posted previously. You remember, the example which I have
included into the osgppu repository. In that example everything worked fine,
camera's texture is updated.
Could it be that you
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