Hi Wyat,
WyattEarp wrote:
What is the
cudakernel project that Cmake generated? Note of the files will open
in VS.
This is the cuda example project. I have not checked if cmake does also
generate valid VS files for cuda module in the example.
Also, when I try to run the video
I followed the instructions in the README prior to posting this, but
was still having problems. I moved the osgdb*.dll files to the
directory where my examples live. osgppu_viewer runs now, but the
osgppu_video is still complaining about not finding the plugin it
needs. Which particular plugin
I think I found the problem why the plugin isn't found... Is the
plugin for playing avi the QuickTime plugin? If it is, it isn't
building built when I build OSG. I ran CMake and see that the
QUICKTIME_LIBRARY and QUICKTIME_INCLUDE_DIR are NOTFOUND. I assume
this is the reason the qt plugin
Which plugin is exactly used, is actually not dependent on osgppu. It just uses
osgDB to load an .avi file. In earlier versions of osg a quicktime plugin was
used to play .avi files, right. I don't know exactly the version number, but in
between there was a change to ffmpeg plugin. I am also
Hi Wyatt,
The main idea of osgPPU is to use input textures to process them. This can be
used for rendering as also for GPGPU.
Take a look into HDR and Video examples. In the first one the input color
buffer of the camera is used to apply HDR tone mapping and glow effect and then
render it
I download the latest code from SVN, ran CMake to generate the proj
files, and tried to build it.
I am getting the following error (repeatedly):
OSG-2.8\include\osg/Export(17) : fatal error C1083: Cannot open
include file: 'osg/Config': No such file or directory
Maybe I didn't set the
The error is that osg installation could not be found. Check that you have osg
also installed. The svn version of osgppu does only work with the current svn
version of osg. If you have older osg version installed, then get the according
osgppu version either from the svn tags repository or
Thanks,
I am using OSG 2.8.0 and the osgPPU from SVN. Is that a problem?
Also... I clicked configure on the CMake panel, then proceeded to
point all of the OSGxxx_LIBRARY_RELEASE type vars to the correct
location/files. I thought I set OSG_DIR to the root of my osg tree,
but I'll check. I
Hi,
WyattEarp wrote:
I am using OSG 2.8.0 and the osgPPU from SVN. Is that a problem?
yes, it will be a problem. osgPPU from SVN needs some functionality of the very
current osg. So, for you (osg v2.8.0) you better download osgPPU from the
download section on the project webpage
what is the difference between OSG_INCLUDE_DIR and OSG_GEN_INCLUDE_DIR?
W
On Fri, Oct 30, 2009 at 12:08 PM, Art Tevs arti_t...@yahoo.de wrote:
Hi,
WyattEarp wrote:
I am using OSG 2.8.0 and the osgPPU from SVN. Is that a problem?
yes, it will be a problem. osgPPU from SVN needs some
Everything, osgPPU, plugin and examples builds. What is the
cudakernel project that Cmake generated? Note of the files will open
in VS.
W
On Fri, Oct 30, 2009 at 12:08 PM, Art Tevs arti_t...@yahoo.de wrote:
Hi,
WyattEarp wrote:
I am using OSG 2.8.0 and the osgPPU from SVN. Is that a
Hi,
I have an OSG app to which I would like to add a second render pass. I render
to a fbo hdr texture and I want to use a 2nd pass to process this texture, then
write out to another hdr texture, then display. Is this the sort of thing that
osgPPU is meant for? My app isn't a GPGPU app it
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