Hi Art and all,
just an update for sharing that I've solved my problem.
The pipeline attached to the main viewer scene was rendered by multiple
cameras with different output (one to FB and the other RTT) and this was
probably causing some issues.
I also changed the pipeline, but I don't think that
Hi Art,
you're right about the output order of the units... I really don't know why
the order is mixed...
What I'm sure about is that all the cameras which are input to the PPU are
updated every frame, because for debug reasons I use their (attached)
texture on another quad without pipeline, and t
Hi Ricardo,
hmm, since I do not know your unit graph setup I could not give the right
answer on this. Actually any stalling is not a correct behaviour and shouldn't
be a consequence of wrong unit graph. Unit graphs are actually static, so if
they start well, they should also work well without s
Hi Art and all,
I'm facing a strange issue when integrating a very simple PPU pipeline in my
application.
The post fx does its work just fine, but then for some periods it just stops
to render, it stalls for a while (frequency and length of these periods seem
to be random), and then it starts work
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