Hi,
I use osgPango to render text ( latest version from svn ).
from what I got from code, first glyphs are rendered to layers, then
default shader puts
everything into frontbuffer ( default is frag1 shader - which I use ).
However - due to use of alpha in shader the text looks somewhat not
Can you send me an example showing this? I can probably fix the problem
right up when I see the code.
However, unless you've got some FFP blending setup elsewhere in your
scene, I'm having a hard time imagining what could be wrong...
On Fri, 2011-05-27 at 23:46 +0400, Sergey Kurdakov wrote:
Hi,
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