Re: [osg-users] [osgPlugins] error loading an ive file with OSG 2.8.3

2010-09-22 Thread Gianni Ambrosio
Hi Jean-Sébastien,
I tried that but looking at the debug information seems the correct dll is 
found but it cannot be loaded successfully.

FindFileInPath() : USING X:\blablabla\osgplugins-2.8.3\osgdb_ived.dll
DynamicLibrary::failed loading osgPlugins-2.8.3\osgdb_ived.dll

Any idea?

Regards
Gianni

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Re: [osg-users] [osgPlugins] error loading an ive file with OSG 2.8.3

2010-09-22 Thread Jean-Sébastien Guay

Hi Gianni,


FindFileInPath() : USING X:\blablabla\osgplugins-2.8.3\osgdb_ived.dll
DynamicLibrary::failed loading osgPlugins-2.8.3\osgdb_ived.dll


Yeah, when it gets to that point OSG doesn't give you much information 
as to WHY it failed loading the plugin...


Did you try doing a profile run in Dependency Walker? It might be able 
to give you more information as to why that plugin cannot be loaded 
correctly. Perhaps it's a manifest problem, or something obscure like 
that...


J-S
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Re: [osg-users] [osgPlugins] error loading an ive file with OSG 2.8.3

2010-09-21 Thread Gianni Ambrosio
Hi all,
after several tests it seems the osgdb_ived.dll contained in the 
openscenegraph-all-2.8.3-win32-x86-vc80sp1-Debug.zip archive is not working. I 
recompiled it starting from the OpenSceneGraph-2.8.3.zip archive and using 
cmake to generate the VS2005 solution and it seems working fine.

Regards
Gianni

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Re: [osg-users] [osgPlugins] error loading an ive file with OSG 2.8.3

2010-09-21 Thread Gianni Ambrosio
One more strange behaviour ...
Running the exe from VS it works fine and the ive file is loaded correctly. In 
addition I added the OSG bin dir to the PATH env var before starting VS.

On the other hand if I run my app from the windows command prompt I see the 
message:

Warning: Could not find plugin to read objects from file afvg.ive.

I can't understand that since I put the required osg dll, including the 
ive.dll, in the same dir of the exe file and moreover I added that dir to the 
PATH env. variable. What else should I do to make my app find the ive plugin 
dll?

Regards
Gianni

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Re: [osg-users] [osgPlugins] error loading an ive file with OSG 2.8.3

2010-09-21 Thread Jean-Sébastien Guay

Hi Gianni,


I can't understand that since I put the required osg dll, including the 
ive.dll, in the same dir of the exe file and moreover I added that dir to the 
PATH env. variable. What else should I do to make my app find the ive plugin 
dll?


set OSG_NOTIFY_LEVEL=DEBUG

and then run your app. You will see lots of debugging messages, and OSG 
will tell you where it looked for the ive plugin...


In general, either putting the plugin in your app's directory or a 
directory in the PATH is enough. But make sure if you're running the app 
in debug, that the debug plugin is in the right place...


Hope this helps,

J-S
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Re: [osg-users] [osgPlugins] error loading an ive file with OSG 2.8.3

2010-09-17 Thread Gianni Ambrosio

robertosfield wrote:
 I don't know what the cause might
 be, but the strack trace points to src/osgPlugins/ive/Image.cpp and
 DataInputStream.cpp so have a look at any differences 2.8.2 and 2.8.3
 in these files.
 

Really strange, I can't get the point. The src/osgPlugins/ive dirs match 
exactly.

Regards
Gianni

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Re: [osg-users] [osgPlugins] error loading an ive file with OSG 2.8.3

2010-09-17 Thread Robert Osfield
Hi Gianni,

On Fri, Sep 17, 2010 at 11:38 AM, Gianni Ambrosio ga...@vi-grade.com wrote:
 robertosfield wrote:
 I don't know what the cause might
 be, but the strack trace points to src/osgPlugins/ive/Image.cpp and
 DataInputStream.cpp so have a look at any differences 2.8.2 and 2.8.3
 in these files.


 Really strange, I can't get the point. The src/osgPlugins/ive dirs match 
 exactly.

Oh well, at least that eradicates one possibility of things to look
into... If the code is the same then one would expect it be able to
read exactly the same data without problem.  The fact that it isn't
suggests that there is either a build issue, a runtime issue, or
something in the core OSG i.e. osg, osgUtil, osgDB that has changed a
caused subtly different behaviour, or perhaps a bug somewhere in both
versions that is only surfaces in 2.8.3.

One test you could do is to use OSG-2.8.2 to load the .ive files and
then write them out to .osg, then read the .osg files in 2.8.3 and
then write it back out to a new .ive files, then attempt to read the
new .ive files back with 2.8.2.  If you can do this round trip without
any problems then at least you know that the plugin is indeed
generating the same output.

Robert.
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Re: [osg-users] [osgPlugins] error loading an ive file with OSG 2.8.3

2010-09-17 Thread Robert Osfield
Hi Gianni,

On Fri, Sep 17, 2010 at 11:59 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
 One test you could do is to use OSG-2.8.2 to load the .ive files and
 then write them out to .osg, then read the .osg files in 2.8.3 and
 then write it back out to a new .ive files, then attempt to read the
 new .ive files back with 2.8.2.  If you can do this round trip without
 any problems then at least you know that the plugin is indeed
 generating the same output.

I forgot to also suggest reading the .ive files with 2.8.2 and writing
them out again with 2.8.2, just in case the version of the OSG that
you generated the files with is different and outputs a different
version of the .ive.  The .ive plugin is written to be back-wards
compatible where possible, but isn't ever forwards compatible so this
conversion will be a one way conversion.  The resulting files should
in theory be readable by 2.8.3, so this would also be a another test
to do.

Robert.
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Re: [osg-users] [osgPlugins] error loading an ive file with OSG 2.8.3

2010-09-16 Thread Gianni Ambrosio
OK, you are righy I didn't tell you the error detail, sorry. I would like to 
know if it was a known issue.

I use the following code:

osg::ref_ptrosg::Node node = osgDB::readNodeFile(fileFullPath);

where the fullpath is a correct path pointing to an ive file. The same file 
that can be loaded with OSG 2.8.2.

From that call I get a null node, i.e. _ptr =0x0.

I run my app from VS and I verified the OSG plug-in dir is in path and contains 
both osgdb_ive.dll and osgdb_ived.dll libs.

Regards
Gianni

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Re: [osg-users] [osgPlugins] error loading an ive file with OSG 2.8.3

2010-09-16 Thread Gianni Ambrosio
I made a different test, executing the osgviewerQT example, using the same ive 
file to load as first parameter of the exe.
With OSG 2.8.2 it works fine, while with OSG 2.8.3 it crashes.
Here is the call stack (hoping you can understand better than me what's going 
on):

osgdb_ived.dll!std::vectorunsigned int,std::allocatorunsigned int 
::swap(std::vectorunsigned int,std::allocatorunsigned int   _Right=[0]()) 
 Line 1044 + 0xf bytes C++
osgdb_ived.dll!ive::Image::read(ive::DataInputStream * in=0x00dbf01c)  
Line 154 C++
osgdb_ived.dll!ive::DataInputStream::readImage(ive::IncludeImageMode 
mode=IMAGE_INCLUDE_DATA)  Line 1176C++
osgdb_ived.dll!ive::DataInputStream::readImage()  Line 1157 + 0xc bytes 
C++
osgdb_ived.dll!ive::Texture2D::read(ive::DataInputStream * 
in=0x00dbf01c)  Line 54 + 0x8 bytes  C++
osgdb_ived.dll!ive::DataInputStream::readStateAttribute()  Line 1340 + 
0xc bytesC++
osgdb_ived.dll!ive::StateSet::read(ive::DataInputStream * 
in=0x00dbf01c)  Line 173 + 0x8 bytes  C++
osgdb_ived.dll!ive::DataInputStream::readStateSet()  Line 1247  C++
osgdb_ived.dll!ive::Drawable::read(ive::DataInputStream * 
in=0x00dbf01c)  Line 100 + 0x8 bytes  C++
osgdb_ived.dll!ive::Geometry::read(ive::DataInputStream * 
in=0x00dbf01c)  Line 180  C++
osgdb_ived.dll!ive::DataInputStream::readDrawable()  Line 1492 + 0x2d 
bytes C++
osgdb_ived.dll!ive::Geode::read(ive::DataInputStream * in=0x00dbf01c)  
Line 86 + 0x8 bytes  C++
osgdb_ived.dll!ive::DataInputStream::readNode()  Line 1688 + 0x2d bytes 
C++
osgdb_ived.dll!ive::Group::read(ive::DataInputStream * in=0x00dbf01c)  
Line 74 + 0x8 bytes  C++
osgdb_ived.dll!ive::DataInputStream::readNode()  Line 1680 + 0xc bytes  
C++
osgdb_ived.dll!ive::Group::read(ive::DataInputStream * in=0x00dbf01c)  
Line 74 + 0x8 bytes  C++
osgdb_ived.dll!ive::DataInputStream::readNode()  Line 1680 + 0xc bytes  
C++
osgdb_ived.dll!ive::Group::read(ive::DataInputStream * in=0x00dbf01c)  
Line 74 + 0x8 bytes  C++
osgdb_ived.dll!ive::DataInputStream::readNode()  Line 1680 + 0xc bytes  
C++

osgdb_ived.dll!ReaderWriterIVE::readNode(std::basic_istreamchar,std::char_traitschar
   fin={...}, const osgDB::ReaderWriter::Options * options=0x01d45bd0)  Line 
98 + 0xb bytesC++
osgdb_ived.dll!ReaderWriterIVE::readNode(const 
std::basic_stringchar,std::char_traitschar,std::allocatorchar   
file=D:\test_files\virianimator\rdeve\gfx\afvg.ive, const 
osgDB::ReaderWriter::Options * options=0x)  Line 72 + 0x23 bytes  
C++

osg65-osgDBd.dll!osgDB::Registry::ReadNodeFunctor::doRead(osgDB::ReaderWriter  
rw={...})  Line 1421 + 0x40 bytes   C++
osg65-osgDBd.dll!osgDB::Registry::read(const 
osgDB::Registry::ReadFunctor  readFunctor={...})  Line 1559 + 0x22 bytes  C++
osg65-osgDBd.dll!osgDB::Registry::readImplementation(const 
osgDB::Registry::ReadFunctor  readFunctor={...}, bool useObjectCache=false)  
Line 1667 + 0x13 bytes C++
osg65-osgDBd.dll!osgDB::Registry::readNodeImplementation(const 
std::basic_stringchar,std::char_traitschar,std::allocatorchar   
fileName=D:\test_files\virianimator\rdeve\gfx\afvg.ive, const 
osgDB::ReaderWriter::Options * options=0x)  Line 1872 + 0x57 bytes  
  C++
osg65-osgDBd.dll!osgDB::Registry::readNode(const 
std::basic_stringchar,std::char_traitschar,std::allocatorchar   
fileName=D:\test_files\virianimator\rdeve\gfx\afvg.ive, const 
osgDB::ReaderWriter::Options * options=0x, bool 
buildKdTreeIfRequired=true)  Line 237 + 0x98 bytes  C++
osg65-osgDBd.dll!osgDB::readNodeFile(const 
std::basic_stringchar,std::char_traitschar,std::allocatorchar   
filename=D:\test_files\virianimator\rdeve\gfx\afvg.ive, const 
osgDB::ReaderWriter::Options * options=0x)  Line 69 + 0x1f bytes  
C++
osg65-osgDBd.dll!osgDB::readNodeFiles(osg::ArgumentParser  
arguments={...}, const osgDB::ReaderWriter::Options * options=0x)  Line 
221 + 0x43 bytesC++
osgviewerQTd.exe!osgDB::readNodeFiles(osg::ArgumentParser  
parser={...})  Line 132 + 0x32 bytesC++
osgviewerQTd.exe!mainAdapterWidget(QApplication  a={...}, 
osg::ArgumentParser  arguments={...})  Line 202 + 0x9 bytes C++
osgviewerQTd.exe!main(int argc=2, char * * argv=0x01d3d5e0)  Line 56 + 
0xd bytesC++
osgviewerQTd.exe!__tmainCRTStartup()  Line 597 + 0x19 bytes C
osgviewerQTd.exe!mainCRTStartup()  Line 414 C

I'm sorry but the ive file is too huge (18 MB) to be posted.

Regards
Gianni

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Re: [osg-users] [osgPlugins] error loading an ive file with OSG 2.8.3

2010-09-16 Thread Robert Osfield
HI Gianni,

In theory the .ive plugin should be backwards compatible so 2.8.3
should be compatible with 2.8.2.  I don't know what the cause might
be, but the strack trace points to src/osgPlugins/ive/Image.cpp and
DataInputStream.cpp so have a look at any differences 2.8.2 and 2.8.3
in these files.

Robert.

On Thu, Sep 16, 2010 at 12:14 PM, Gianni Ambrosio ga...@vi-grade.com wrote:
 I made a different test, executing the osgviewerQT example, using the same 
 ive file to load as first parameter of the exe.
 With OSG 2.8.2 it works fine, while with OSG 2.8.3 it crashes.
 Here is the call stack (hoping you can understand better than me what's going 
 on):

        osgdb_ived.dll!std::vectorunsigned int,std::allocatorunsigned int 
 ::swap(std::vectorunsigned int,std::allocatorunsigned int   
 _Right=[0]())  Line 1044 + 0xf bytes     C++
        osgdb_ived.dll!ive::Image::read(ive::DataInputStream * in=0x00dbf01c)  
 Line 154 C++
        osgdb_ived.dll!ive::DataInputStream::readImage(ive::IncludeImageMode 
 mode=IMAGE_INCLUDE_DATA)  Line 1176        C++
        osgdb_ived.dll!ive::DataInputStream::readImage()  Line 1157 + 0xc 
 bytes C++
        osgdb_ived.dll!ive::Texture2D::read(ive::DataInputStream * 
 in=0x00dbf01c)  Line 54 + 0x8 bytes  C++
        osgdb_ived.dll!ive::DataInputStream::readStateAttribute()  Line 1340 + 
 0xc bytes        C++
        osgdb_ived.dll!ive::StateSet::read(ive::DataInputStream * 
 in=0x00dbf01c)  Line 173 + 0x8 bytes  C++
        osgdb_ived.dll!ive::DataInputStream::readStateSet()  Line 1247  C++
        osgdb_ived.dll!ive::Drawable::read(ive::DataInputStream * 
 in=0x00dbf01c)  Line 100 + 0x8 bytes  C++
        osgdb_ived.dll!ive::Geometry::read(ive::DataInputStream * 
 in=0x00dbf01c)  Line 180      C++
        osgdb_ived.dll!ive::DataInputStream::readDrawable()  Line 1492 + 0x2d 
 bytes     C++
        osgdb_ived.dll!ive::Geode::read(ive::DataInputStream * in=0x00dbf01c)  
 Line 86 + 0x8 bytes      C++
        osgdb_ived.dll!ive::DataInputStream::readNode()  Line 1688 + 0x2d 
 bytes C++
        osgdb_ived.dll!ive::Group::read(ive::DataInputStream * in=0x00dbf01c)  
 Line 74 + 0x8 bytes      C++
        osgdb_ived.dll!ive::DataInputStream::readNode()  Line 1680 + 0xc bytes 
  C++
        osgdb_ived.dll!ive::Group::read(ive::DataInputStream * in=0x00dbf01c)  
 Line 74 + 0x8 bytes      C++
        osgdb_ived.dll!ive::DataInputStream::readNode()  Line 1680 + 0xc bytes 
  C++
        osgdb_ived.dll!ive::Group::read(ive::DataInputStream * in=0x00dbf01c)  
 Line 74 + 0x8 bytes      C++
        osgdb_ived.dll!ive::DataInputStream::readNode()  Line 1680 + 0xc bytes 
  C++
        
 osgdb_ived.dll!ReaderWriterIVE::readNode(std::basic_istreamchar,std::char_traitschar
fin={...}, const osgDB::ReaderWriter::Options * options=0x01d45bd0)  
 Line 98 + 0xb bytes    C++
        osgdb_ived.dll!ReaderWriterIVE::readNode(const 
 std::basic_stringchar,std::char_traitschar,std::allocatorchar   
 file=D:\test_files\virianimator\rdeve\gfx\afvg.ive, const 
 osgDB::ReaderWriter::Options * options=0x)  Line 72 + 0x23 bytes      
 C++
        
 osg65-osgDBd.dll!osgDB::Registry::ReadNodeFunctor::doRead(osgDB::ReaderWriter 
  rw={...})  Line 1421 + 0x40 bytes       C++
        osg65-osgDBd.dll!osgDB::Registry::read(const 
 osgDB::Registry::ReadFunctor  readFunctor={...})  Line 1559 + 0x22 bytes  C++
        osg65-osgDBd.dll!osgDB::Registry::readImplementation(const 
 osgDB::Registry::ReadFunctor  readFunctor={...}, bool useObjectCache=false)  
 Line 1667 + 0x13 bytes C++
        osg65-osgDBd.dll!osgDB::Registry::readNodeImplementation(const 
 std::basic_stringchar,std::char_traitschar,std::allocatorchar   
 fileName=D:\test_files\virianimator\rdeve\gfx\afvg.ive, const 
 osgDB::ReaderWriter::Options * options=0x)  Line 1872 + 0x57 bytes    
     C++
        osg65-osgDBd.dll!osgDB::Registry::readNode(const 
 std::basic_stringchar,std::char_traitschar,std::allocatorchar   
 fileName=D:\test_files\virianimator\rdeve\gfx\afvg.ive, const 
 osgDB::ReaderWriter::Options * options=0x, bool 
 buildKdTreeIfRequired=true)  Line 237 + 0x98 bytes      C++
        osg65-osgDBd.dll!osgDB::readNodeFile(const 
 std::basic_stringchar,std::char_traitschar,std::allocatorchar   
 filename=D:\test_files\virianimator\rdeve\gfx\afvg.ive, const 
 osgDB::ReaderWriter::Options * options=0x)  Line 69 + 0x1f bytes      
 C++
        osg65-osgDBd.dll!osgDB::readNodeFiles(osg::ArgumentParser  
 arguments={...}, const osgDB::ReaderWriter::Options * options=0x)  
 Line 221 + 0x43 bytes    C++
        osgviewerQTd.exe!osgDB::readNodeFiles(osg::ArgumentParser  
 parser={...})  Line 132 + 0x32 bytes        C++
        osgviewerQTd.exe!mainAdapterWidget(QApplication  a={...}, 
 osg::ArgumentParser  arguments={...})  Line 202 + 0x9 bytes C++
        osgviewerQTd.exe!main(int argc=2, char * * argv=0x01d3d5e0)  Line 56 + 
 0xd bytes        C++
        osgviewerQTd.exe!__tmainCRTStartup()  Line 597 + 

[osg-users] [osgPlugins] error loading an ive file with OSG 2.8.3

2010-09-15 Thread Gianni Ambrosio
Hi,
is there any known issue related to the ive plug-in in OSG 2.8.3? I tried to 
load the same ive with OSG 2.8.2 and it works fine. I can load correctly obj 
files with 2.8.3 but the ive does not work. Any idea?

Regards
Gianni

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Re: [osg-users] [osgPlugins] error loading an ive file with OSG 2.8.3

2010-09-15 Thread Jean-Sébastien Guay

Hello Gianni,


is there any known issue related to the ive plug-in in OSG 2.8.3? I tried to 
load the same ive with OSG 2.8.2 and it works fine. I can load correctly obj 
files with 2.8.3 but the ive does not work. Any idea?


We have been using 2.8.3 since it came out and have had no problems 
loading ive files with it. I'm afraid you'll have to run in a debugger 
and see what's going on more in-depth.


J-S
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Re: [osg-users] [osgPlugins] error loading an ive file with OSG 2.8.3

2010-09-15 Thread Magnus Kessler
On Wednesday 15 September 2010 14:04:46 Gianni Ambrosio wrote:
 Hi,
 is there any known issue related to the ive plug-in in OSG 2.8.3? I tried
 to load the same ive with OSG 2.8.2 and it works fine. I can load
 correctly obj files with 2.8.3 but the ive does not work. Any idea?
 

Short answer: no I haven't got any idea.

Slightly longer answer: Please provide some more details of what actually goes 
wrong in your case. Are there any error messages you can give us? Some 
information about the ive file, perhaps? How does it go wrong? Does it crash, 
or mis-render?

Please be more specific!

Regards,

Magnus


 Regards
 Gianni
 
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Re: [osg-users] [osgPlugins] error loading an ive file with OSG 2.8.3

2010-09-15 Thread Gordon Tomlinson
Currently IVE files are not typically binary compatible between OSG versions

Use OSG (ASCII) files instead these typically will work between OISG
Versions


__
Gordon Tomlinson 


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Magnus
Kessler
Sent: Wednesday, September 15, 2010 9:21 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] [osgPlugins] error loading an ive file with OSG
2.8.3

On Wednesday 15 September 2010 14:04:46 Gianni Ambrosio wrote:
 Hi,
 is there any known issue related to the ive plug-in in OSG 2.8.3? I tried
 to load the same ive with OSG 2.8.2 and it works fine. I can load
 correctly obj files with 2.8.3 but the ive does not work. Any idea?
 

Short answer: no I haven't got any idea.

Slightly longer answer: Please provide some more details of what actually
goes 
wrong in your case. Are there any error messages you can give us? Some 
information about the ive file, perhaps? How does it go wrong? Does it
crash, 
or mis-render?

Please be more specific!

Regards,

Magnus


 Regards
 Gianni
 
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