That was it! Thanks so much for the help Wojtek!
...
Thank you!
Cheers,
Garrett
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=48307#48307
___
osg-users mailing list
Hi,
I currently have an osg scene running that uses hardware skinning (via
osgAnimation) to animate some character models. Using these models as as the
shadow casters and a ground plane as the shadow receiver I've been trying
to test the various osgShadow implementations.
My issue is this:
Hi, Garret,
Perhaps the reason for what happens is the part of code inherited from
StandardShadowMap which forces null Program on Shadow RTT rendering.
Perhaps osg::StateAttribute::PROTECT on your animation shader can do the
trick ? You may also try to comment that part and see if helps:
See
3 matches
Mail list logo