Re: [osg-users] [osgPlugins] osgShadow + hardware skinning update issue

2012-06-14 Thread Garrett Cope
That was it! Thanks so much for the help Wojtek! ... Thank you! Cheers, Garrett -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48307#48307 ___ osg-users mailing list

[osg-users] [osgPlugins] osgShadow + hardware skinning update issue

2012-06-13 Thread Garrett Cope
Hi, I currently have an osg scene running that uses hardware skinning (via osgAnimation) to animate some character models. Using these models as as the shadow casters and a ground plane as the shadow receiver I've been trying to test the various osgShadow implementations. My issue is this:

Re: [osg-users] [osgPlugins] osgShadow + hardware skinning update issue

2012-06-13 Thread Wojciech Lewandowski
Hi, Garret, Perhaps the reason for what happens is the part of code inherited from StandardShadowMap which forces null Program on Shadow RTT rendering. Perhaps osg::StateAttribute::PROTECT on your animation shader can do the trick ? You may also try to comment that part and see if helps: See