Le Sat, 19 Dec 2009 22:06:00 +0100, Danny Lesnik danny...@walla.co.il a écrit:
Hi,
I created scene in 3D studio max and set up appropriate light.
When I'm loading this 3DS in the OSG I don't have these lights enabled.
I tried to turn on the lights on these specific node however it did not solved
the problem.
I tried the following:
cessnaNode = osgDB::readNodeFile(C:\\Lights.3DS);
osg::StateSet *state = cessnaNode-getOrCreateStateSet();
state-setMode( GL_LIGHTING, osg::StateAttribute::PROTECTED |
osg::StateAttribute::ON );
How can I enable original lights from 3D studio Max?
Thank you!
Cheers,
Danny
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=21705#21705
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Hi Danny,
The 3DS file format isn't suited for more than basic meshes... Well I know the
3DS format supports lights but I'm not sure the reader does. It may be added...
or not! Please have a look at the FBX plugin, which is far more powerful. I'm
not sure the reader supports lights, but at least you'll have less limitations.
Cheers,
--
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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