Re: [osg-users] 3D Modeler for OpenScenegraph
Hello Jean-Sébastien, thank you for your suggestion. I will look on 3DS MAX Blender. I hope to find a plugin that allows me a complete scene control. Thank you! Cheers, Andrea -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48519#48519 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] 3D Modeler for OpenScenegraph
Hi, so far, to display a 3D model with a hierarchy of nodes already included in the model (such as DOF, SWITCH, LOD, ...), I used Multigen Creator, with models in flt format. There is the possibility of having a 3D model (not Multigen creator) that contains this hierarchy? For example, if you want to model a mechanical arm with Multigen, you can put DOF nodes in place of the elbow and the wrist. Then, in OSG, you can read these nodes and move mecchanical arm and wrist. There is another 3D modeling software (no Multigen Creator) that allows me to read such information from the model, without which software I should have to manually insert a DOF node in the tree scene? Do you think Blender can do that? Thank you! Cheers, Andrea -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48481#48481 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 3D Modeler for OpenScenegraph
Hi Andrea, Have a look at Remo 3D - an OpenSceneGraph-based and cost-effective alternative to Creator: http://www.remograph.com/ Regards, Andreas On 2012-06-25 16:54, Andrea Martini wrote: Hi, so far, to display a 3D model with a hierarchy of nodes already included in the model (such as DOF, SWITCH, LOD, ...), I used Multigen Creator, with models in flt format. There is the possibility of having a 3D model (not Multigen creator) that contains this hierarchy? For example, if you want to model a mechanical arm with Multigen, you can put DOF nodes in place of the elbow and the wrist. Then, in OSG, you can read these nodes and move mecchanical arm and wrist. There is another 3D modeling software (no Multigen Creator) that allows me to read such information from the model, without which software I should have to manually insert a DOF node in the tree scene? Do you think Blender can do that? Thank you! Cheers, Andrea -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48481#48481 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 3D Modeler for OpenScenegraph
Hi Andreas, thank you for your quick answer. I'm looking about software like : Blender, Lightwave, Maya and/or particolar exporter (i.e. Collada) Thank you! Cheers, Andrea Thank you! Cheers, Andrea -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48483#48483 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 3D Modeler for OpenScenegraph
Hello Andrea, Do you think Blender can do that? Not only Blender, but 3D Studio Max, Maya, Softimage XSI, genrally all 3D modeling software will allow you to organize your scene in terms of groups, transforms (of which DOF is one specialization), LOD and so on. Then the question becomes, how do I import the models created in these software tools in such a way that this hierarchy makes it into the OSG program? Have a look at a post I just wrote that talks about this. The thread is called Which model format to use? FBX vs. VRML. In a nutshell, there are native plugins for Max, Maya and Blender (maybe others too) which export the scene from these programs directly into native .osg format, and these will generally preserve as much of the scene hierarchy as they can. So then my advice is, choose whichever tool your artists / content creation people want to use, and then start using the OSG plugin for that tool. If the plugin has some shortcomings (for example last I used it the Maya plugin maya2osg didn't support LOD nodes) then work with the authors to help implement the missing feature. Open source at its best! Hope this helps, J-S -- __ Jean-Sebastien Guay jean_...@videotron.ca http://whitestar02.dyndns-web.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org