Re: [osg-users] 3D Modeler for OpenScenegraph

2012-06-26 Thread Andrea Martini
Hello Jean-Sébastien,
thank you for your suggestion. I will look on 3DS MAX  Blender.
I hope to find a plugin that allows me a complete scene control.

Thank you!

Cheers,
Andrea

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[osg-users] 3D Modeler for OpenScenegraph

2012-06-25 Thread Andrea Martini
Hi,
so far, to display a 3D model with a hierarchy of nodes already included in the 
model (such as DOF, SWITCH, LOD, ...), I used Multigen Creator, with models in 
flt format. There is the possibility of having a 3D model (not Multigen 
creator) that contains this hierarchy? For example, if you want to model a 
mechanical arm with Multigen, you can put DOF nodes in place of the elbow and 
the wrist. Then, in OSG, you can read these nodes and move mecchanical arm and 
wrist. There is another 3D modeling software (no Multigen Creator) that allows 
me to read such information from the model,  without which software I should 
have to manually insert a DOF node in the tree scene?
Do you think Blender can do that?

Thank you!

Cheers,
Andrea

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Re: [osg-users] 3D Modeler for OpenScenegraph

2012-06-25 Thread Andreas Ekstrand

Hi Andrea,

Have a look at Remo 3D - an OpenSceneGraph-based and cost-effective 
alternative to Creator:

http://www.remograph.com/

Regards,
Andreas


On 2012-06-25 16:54, Andrea Martini wrote:

Hi,
so far, to display a 3D model with a hierarchy of nodes already included in the 
model (such as DOF, SWITCH, LOD, ...), I used Multigen Creator, with models in 
flt format. There is the possibility of having a 3D model (not Multigen 
creator) that contains this hierarchy? For example, if you want to model a 
mechanical arm with Multigen, you can put DOF nodes in place of the elbow and 
the wrist. Then, in OSG, you can read these nodes and move mecchanical arm and 
wrist. There is another 3D modeling software (no Multigen Creator) that allows 
me to read such information from the model,  without which software I should 
have to manually insert a DOF node in the tree scene?
Do you think Blender can do that?

Thank you!

Cheers,
Andrea

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Re: [osg-users] 3D Modeler for OpenScenegraph

2012-06-25 Thread Andrea Martini
Hi Andreas,
thank you for your quick answer.
I'm looking about software like : Blender, Lightwave, Maya and/or particolar 
exporter (i.e. Collada)

Thank you!

Cheers,
Andrea

Thank you!

Cheers,
Andrea

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Re: [osg-users] 3D Modeler for OpenScenegraph

2012-06-25 Thread Jean-Sébastien Guay

Hello Andrea,


Do you think Blender can do that?


Not only Blender, but 3D Studio Max, Maya, Softimage XSI, genrally all 
3D modeling software will allow you to organize your scene in terms of 
groups, transforms (of which DOF is one specialization), LOD and so on.


Then the question becomes, how do I import the models created in these 
software tools in such a way that this hierarchy makes it into the OSG 
program?


Have a look at a post I just wrote that talks about this. The thread is 
called Which model format to use? FBX vs. VRML. In a nutshell, there 
are native plugins for Max, Maya and Blender (maybe others too) which 
export the scene from these programs directly into native .osg format, 
and these will generally preserve as much of the scene hierarchy as they 
can.


So then my advice is, choose whichever tool your artists / content 
creation people want to use, and then start using the OSG plugin for 
that tool. If the plugin has some shortcomings (for example last I used 
it the Maya plugin maya2osg didn't support LOD nodes) then work with the 
authors to help implement the missing feature. Open source at its best!


Hope this helps,

J-S
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