Re: [osg-users] a couple of questions about svg plugin (OSG 3.0.1)

2012-12-13 Thread Robert Osfield
Hi Guanluca, I've only used librsvg from the Ubunutu/debian repositories and haven't come across problems before. Perhaps there is a version issue, or perhaps an issue with librsvg handling the .svg you are passing on. As you are working under Windows I think it may well be simply down to the li

[osg-users] a couple of questions about svg plugin (OSG 3.0.1)

2012-12-13 Thread Gianluca Natale
Hi all, I have a couple of issues/questions about the osg plugin for svg file format. 1. I got win32 prebuilt versions of the library librsvg, and all required dependencies (glib, gdk-pixbuf, cairo, libcroco, fontconfig, libpng, freetype, gettext-runtime, libxml2, expat, pango), from this websit

Re: [osg-users] A couple of questions

2009-07-09 Thread Wang Rui
Hi Daniel 1. It is decided by the camera manipulator. Use viewer.setCameraManipulator() to set a user-defined manipulator. 2. Use LightSouce nodes to create lights. See osglight and other examples for details. 3. Use Switch, or setNodeMask(0) to prevent nodes from being traversed. 4. Why not? 5.

Re: [osg-users] A couple of questions

2009-07-09 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
need...:) Regards, -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Daniel Drubin Sent: Thursday, July 09, 2009 12:42 PM To: OpenSceneGraph Users Subject: [osg-users] A couple of questions Greetings

Re: [osg-users] A couple of questions (UNCLASSIFIED)

2009-07-09 Thread Butler, Lee Mr CIV USA USAMC
t near it. Lee -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Daniel Drubin Sent: Thursday, July 09, 2009 2:42 PM To: OpenSceneGraph Users Subject: [osg-users] A couple of questions Greetings, I got

[osg-users] A couple of questions

2009-07-09 Thread Daniel Drubin
Greetings, I got a couple of (hopefully trivial) questions. I work with my own viewer class which is derived from osgViewer::Viewer. I use OSG 2.6.1. 1) When I start rendering, the camera is always initially placed at some default position and direction, which apparently displays at the center th