Hi Guanluca,
I've only used librsvg from the Ubunutu/debian repositories and haven't
come across problems before. Perhaps there is a version issue, or perhaps
an issue with librsvg handling the .svg you are passing on. As you are
working under Windows I think it may well be simply down to the li
Hi all,
I have a couple of issues/questions about the osg plugin for svg file format.
1.
I got win32 prebuilt versions of the library librsvg, and all required
dependencies (glib, gdk-pixbuf, cairo, libcroco, fontconfig, libpng, freetype,
gettext-runtime, libxml2, expat, pango), from this websit
Hi Daniel
1. It is decided by the camera manipulator. Use
viewer.setCameraManipulator() to set a user-defined manipulator.
2. Use LightSouce nodes to create lights. See osglight and other examples
for details.
3. Use Switch, or setNodeMask(0) to prevent nodes from being traversed.
4. Why not?
5.
need...:)
Regards,
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Daniel
Drubin
Sent: Thursday, July 09, 2009 12:42 PM
To: OpenSceneGraph Users
Subject: [osg-users] A couple of questions
Greetings
t near it.
Lee
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Daniel
Drubin
Sent: Thursday, July 09, 2009 2:42 PM
To: OpenSceneGraph Users
Subject: [osg-users] A couple of questions
Greetings,
I got
Greetings,
I got a couple of (hopefully trivial) questions. I work with my own
viewer class which is derived from osgViewer::Viewer.
I use OSG 2.6.1.
1) When I start rendering, the camera is always initially placed at
some default position and direction, which apparently displays at the
center th
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