Thomas Hogarth and AlphaPixel performed this work on behalf of a client,
who I am not currently naming unless they want to step forward and identify
themselves.
UWP is necessary for things like Hololens (the initial intended target of
this work) and I believe XBox and all Windows Store
Yeah Holo lens and I'm not 100% sure but I think if you want to put your app on
the windows store it needs to use Angle.
Still keep meaning to test it on XBox.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=73994#73994
On 4 June 2018 at 13:36, michael kapelko wrote:
> Now that Windows Phone is dead, I wonder if UWP still makes any sense
> to invest into.
It's a relatively small set of changes to the OSG.
> OSG runs fine on newest Windows as it is now, so I wonder why would we
> want UWP for. Xbox?
I'm not
Hi Michael,
Isn't this work necessary for the Hololens?
Cheers
Raymond
On 6/4/2018 2:36 PM, michael kapelko wrote:
Hi.
Now that Windows Phone is dead, I wonder if UWP still makes any sense
to invest into.
OSG runs fine on newest Windows as it is now, so I wonder why would we
want UWP for.
Hi.
Now that Windows Phone is dead, I wonder if UWP still makes any sense
to invest into.
OSG runs fine on newest Windows as it is now, so I wonder why would we
want UWP for. Xbox?
On 1 June 2018 at 17:07, Robert Osfield wrote:
> Hi All,
>
> I have created a branch off OSG master for merging
Hi All,
I have created a branch off OSG master for merging ANGLE/UWP support
that has been provided my members of the OSG community. The branch
is:
https://github.com/openscenegraph/OpenSceneGraph/tree/donvito-illogic-osg-illogic-github
If you want to see what changes were required the commit
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