Re: [osg-users] ANGLE/UWP support checked into OSG github

2018-06-07 Thread Chris Hanson
Thomas Hogarth and AlphaPixel performed this work on behalf of a client, who I am not currently naming unless they want to step forward and identify themselves. UWP is necessary for things like Hololens (the initial intended target of this work) and I believe XBox and all Windows Store

Re: [osg-users] ANGLE/UWP support checked into OSG github

2018-06-07 Thread Thomas Hogarth
Yeah Holo lens and I'm not 100% sure but I think if you want to put your app on the windows store it needs to use Angle. Still keep meaning to test it on XBox. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73994#73994

Re: [osg-users] ANGLE/UWP support checked into OSG github

2018-06-04 Thread Robert Osfield
On 4 June 2018 at 13:36, michael kapelko wrote: > Now that Windows Phone is dead, I wonder if UWP still makes any sense > to invest into. It's a relatively small set of changes to the OSG. > OSG runs fine on newest Windows as it is now, so I wonder why would we > want UWP for. Xbox? I'm not

Re: [osg-users] ANGLE/UWP support checked into OSG github

2018-06-04 Thread Raymond de Vries
Hi Michael, Isn't this work necessary for the Hololens? Cheers Raymond On 6/4/2018 2:36 PM, michael kapelko wrote: Hi. Now that Windows Phone is dead, I wonder if UWP still makes any sense to invest into. OSG runs fine on newest Windows as it is now, so I wonder why would we want UWP for.

Re: [osg-users] ANGLE/UWP support checked into OSG github

2018-06-04 Thread michael kapelko
Hi. Now that Windows Phone is dead, I wonder if UWP still makes any sense to invest into. OSG runs fine on newest Windows as it is now, so I wonder why would we want UWP for. Xbox? On 1 June 2018 at 17:07, Robert Osfield wrote: > Hi All, > > I have created a branch off OSG master for merging

[osg-users] ANGLE/UWP support checked into OSG github

2018-06-01 Thread Robert Osfield
Hi All, I have created a branch off OSG master for merging ANGLE/UWP support that has been provided my members of the OSG community. The branch is: https://github.com/openscenegraph/OpenSceneGraph/tree/donvito-illogic-osg-illogic-github If you want to see what changes were required the commit