Re: [osg-users] ANGLE/UWP support checked into OSG github

2018-06-07 Thread Chris Hanson
Thomas Hogarth and AlphaPixel performed this work on behalf of a client,
who I am not currently naming unless they want to step forward and identify
themselves.

UWP is necessary for things like Hololens (the initial intended target of
this work) and I believe XBox and all Windows Store applications. I'm not
endorsing these restrictions, it's just Microsoft's decision, and our
customer felt the opportunity was more compelling than the challenges, so
we did what was necessary to make it work.

Effectively, OSG runs on top of ANGLE ( https://github.com/google/angle ).
Here's Microsoft's own repo of ANGLE: https://github.com/Microsoft/angle

It works relatively well, and proves you can do this. Obviously,
we acknowlede the vast amount of work in ANGLE and in previous OSG-on-ANGLE
efforts that we stood upon. I believe the majority of new work was actually
dealing with other API restrictions of UWP. THe changes embodied here might
be a good template for future work on OSG/VSG to ensure better API/platform
portability.

If you're interested in OSG on UWP or using it yourself, drop us a note.
I'd love to see more OSG Hololens work as VR/AR is the majority of what
AlphaPixel does with OSG/osgEarth.

On Thu, Jun 7, 2018 at 3:49 AM Thomas Hogarth 
wrote:

> Yeah Holo lens and I'm not 100% sure but I think if you want to put your
> app on the windows store it needs to use Angle.
>
> Still keep meaning to test it on XBox.
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=73994#73994
>
>
>
>
>
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Re: [osg-users] ANGLE/UWP support checked into OSG github

2018-06-07 Thread Thomas Hogarth
Yeah Holo lens and I'm not 100% sure but I think if you want to put your app on 
the windows store it needs to use Angle.

Still keep meaning to test it on XBox.

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=73994#73994





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Re: [osg-users] ANGLE/UWP support checked into OSG github

2018-06-04 Thread Robert Osfield
On 4 June 2018 at 13:36, michael kapelko  wrote:
> Now that Windows Phone is dead, I wonder if UWP still makes any sense
> to invest into.

It's a relatively small set of changes to the OSG.

> OSG runs fine on newest Windows as it is now, so I wonder why would we
> want UWP for. Xbox?

I'm not the author of the UWP support so can't speak for the
motivation.  Xbox and Hololens are two interesting areas though.

Robert.
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Re: [osg-users] ANGLE/UWP support checked into OSG github

2018-06-04 Thread Raymond de Vries

Hi Michael,

Isn't this work necessary for the Hololens?

Cheers
Raymond




On 6/4/2018 2:36 PM, michael kapelko wrote:

Hi.
Now that Windows Phone is dead, I wonder if UWP still makes any sense
to invest into.
OSG runs fine on newest Windows as it is now, so I wonder why would we
want UWP for. Xbox?

On 1 June 2018 at 17:07, Robert Osfield  wrote:

Hi All,

I have created a branch off OSG master for merging ANGLE/UWP support
that has been provided my members of the OSG community.  The branch
is:

https://github.com/openscenegraph/OpenSceneGraph/tree/donvito-illogic-osg-illogic-github

If you want to see what changes were required the commit of the PR is:

https://github.com/openscenegraph/OpenSceneGraph/commit/a60cd972f62818d63d2198eec7dcf10fe7909d18

I am not a Windows user myself so can't test out personally, it would
be useful interested Windows users could try out the branch and if
everything works well we can merge it with OSG master.  Let us know
how you get on in this thread.

Cheers,
Robert.
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Re: [osg-users] ANGLE/UWP support checked into OSG github

2018-06-04 Thread michael kapelko
Hi.
Now that Windows Phone is dead, I wonder if UWP still makes any sense
to invest into.
OSG runs fine on newest Windows as it is now, so I wonder why would we
want UWP for. Xbox?

On 1 June 2018 at 17:07, Robert Osfield  wrote:
> Hi All,
>
> I have created a branch off OSG master for merging ANGLE/UWP support
> that has been provided my members of the OSG community.  The branch
> is:
>
> https://github.com/openscenegraph/OpenSceneGraph/tree/donvito-illogic-osg-illogic-github
>
> If you want to see what changes were required the commit of the PR is:
>
> https://github.com/openscenegraph/OpenSceneGraph/commit/a60cd972f62818d63d2198eec7dcf10fe7909d18
>
> I am not a Windows user myself so can't test out personally, it would
> be useful interested Windows users could try out the branch and if
> everything works well we can merge it with OSG master.  Let us know
> how you get on in this thread.
>
> Cheers,
> Robert.
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[osg-users] ANGLE/UWP support checked into OSG github

2018-06-01 Thread Robert Osfield
Hi All,

I have created a branch off OSG master for merging ANGLE/UWP support
that has been provided my members of the OSG community.  The branch
is:

https://github.com/openscenegraph/OpenSceneGraph/tree/donvito-illogic-osg-illogic-github

If you want to see what changes were required the commit of the PR is:

https://github.com/openscenegraph/OpenSceneGraph/commit/a60cd972f62818d63d2198eec7dcf10fe7909d18

I am not a Windows user myself so can't test out personally, it would
be useful interested Windows users could try out the branch and if
everything works well we can merge it with OSG master.  Let us know
how you get on in this thread.

Cheers,
Robert.
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