Hi all,

Cross posting this with the osgEarth forum.

We've just tagged the osgEarth 1.4 release, you can get the latest
code from SVN at:
http://svn.osgearth.org/tags/osgearth_1.4_T2010-08-27/

You can also grab tarballs from:
http://wush.net/websvn/osgearth/listing.php?repname=osgearth&path=%2Ftags%2F

Go to http://osgearth.org for download instructions and documentation.

Highlights of the osgEarth 1.4 release:

Major features:

   * osgEarthDrivers API - Every osgEarth driver now has its own
header-only API for configuring and loading layer types
programmatically.
   * osgEarthSymbology - A new library for creating, manipulating,
and symbolizing vector geometry.
   * Controls Toolkit - This osgEarthUtil namespace is a lightweight
2D UI toolkit for rendering HUDs, popups and text overlays.
   * Unlimited Image Layers - The new "composite" layering technique
lets you add a virtually unlimited number of image layers to your map
without multi-pass rendering.
   * Layer Opacity Control - New global uniforms let you control the
relative opacity of each layer at runtime.
   * Rasterizing Feature Driver - The new "agglite" driver rasterizes
vector data into image tiles and overlays them on the map. This driver
uses the "lite" version of the AGG rendering
   * Inline Geometry - You can now specify inline geometry in a
.earth file (instead of loading it from a file) using the OGC-WKT
geometry notation.
   * Vertical Datums - Properly display EGM96 (MSL) data such as DTED
using the new vdatum support
   * Blacklisting - TileSources? now blacklist tiles that have been
requested and couldn't be retrieved so they aren't requested again,
avoiding hammering servers with bad requests.
   * Data Extents - TileSources? report where they actually have data
so that osgEarth doesn't make unnecessary requests to them. Useful
when you have a server with many inset areas.

Other new features:

   * AutoClipPlaneHandler - automatically optimize your clip planes
based on distance to the horizon
   * SQLite caching - new "sqlite" cache type stores tiles in a sqlite db.
   * NASA WorldWind elevation reader
   * Graticule - lat/long lines (geocentric only - beta code)
   * OceanSurfaceNode - simple animated ocean geometry
   * WMS-T - preliminary support for time-animated layers
   * HTTP authentication support
   * Mask layers
   * UnifiedCubeProfile - for ingesting cube/quadsphere data sources
   * Triangulating Interpolator - new elevation interpolator for sim
correlation support
   * Units - new class for converting linear and angular units

Noteworthy fixes:

   * Better mime-type support in HTTPClient
   * Frame coherency for EarthManipulator tethering
   * Better memory management in sequential/preemptive modes
   * Better proxy support
   * Custom read/write mutex fixes some rare deadlock issues
   * Better vector rendering in some drivers
   * Avoiding making repeat requests for tiles that could not be
retrieved in the database pager.

Thanks for your support!

Jason
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