> Gordon
>> >>>
>> >>> ______________
>> >>> Gordon Tomlinson
>> >>>
>> >>> Product Manager 3D
>> >>> Email : gtomlinson @ overwatch.textron.com
>> >>>
__
> >>> Gordon Tomlinson
> >>>
> >>> Product Manager 3D
> >>> Email : gtomlinson @ overwatch.textron.com
> >>> __
> >>> (C): (+1) 571-265-2612
> >>> (W
unction of learning tricks
>>> but is a function of how quickly and intensely one
>>> can arouse one's instinct for survival"
>>> - Master Tambo Tetsura
>>>
>>>
>>>
>>>
>>> From: [EMAIL
of how quickly and intensely one
>> can arouse one's instinct for survival"
>> - *Master Tambo Tetsura*
>>
>>
>>
>> --------------
>> *From:* [EMAIL PROTECTED] [mailto:
>> [EMAIL PROTECTED] *On Behalf Of *Vincent
>> Bour
ailto:
> [EMAIL PROTECTED] *On Behalf Of *Vincent
> Bourdier
> *Sent:* Thursday, October 30, 2008 5:21 AM
> *To:* osg
> *Subject:* [osg-users] BS radius : world coordinate or local coordinate ?
>
> Hi,
>
> Just a simple question for you :
>
> When I get the Radius of
- Master Tambo Tetsura
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vincent
Bourdier
Sent: Thursday, October 30, 2008 5:21 AM
To: osg
Subject: [osg-users] BS radius : world coordinate or local coordinate ?
Hi,
Just a simple question for you
Hi,
Just a simple question for you :
When I get the Radius of a BS of a node, do I get the radius in World scale
unit ? or is the raduis depending on the scale of the node ?
for the moment I use : *node->getBound().radius() *
node->getWorldMatrices()[0].getScale()[0]
*But I am not sure of the re
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