Re: [osg-users] Bad OSG geometry

2009-05-25 Thread J.P. Delport
Hi, I've had issues like you describe with the osg-submissions list recently. Also did not look like filtering on my side and it seemed to fix itself again. Another suggestion was to unsub/resub to see if it fixes the problem. jp Cory Riddell wrote: Did anybody else on the mailing list see

Re: [osg-users] Bad OSG geometry

2009-05-22 Thread Cory Riddell
Did anybody else on the mailing list see this message but not rest of the thread? I checked my spam folder too. No sign of the parent messages anywhere. When I click the link to view the message in the forum, then I can see the entire thread. Cory Andrew Cunningham wrote: > Hi, > Thanks for the t

Re: [osg-users] Bad OSG geometry

2009-05-22 Thread Andrew Cunningham
Hi, Thanks for the tips guys - I did not think the light source node was included in the BBox... obvious once you think of it.. Thank you! Cheers, Andrew -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12767#12767

Re: [osg-users] Bad OSG geometry

2009-05-22 Thread Tony Horrobin
Hi Andrew, Ümit Specifically, the problem appears to be the LightSource node, whose position is taken into account when calculating the bounding sphere. If you remove that, the geometry is centred and osg makes its own LightSource by default. Cheers, -Tony -- Read this t

Re: [osg-users] Bad OSG geometry

2009-05-21 Thread Ümit Uzun
Hi Andrew; osgviewer, take the scene graph and start to accumulate all nodes bounding boxes, by this all accumulated boundingboxes it configure it's viewing area to show you all nodes which are in the screen. So as a result there is some nodes which are not visible on the screen, but viewer take t