Re: [osg-users] Build error under Windows? Need feedback from Windows users to understand issue
I just updated VS2017 15.7.3 to 15.7.4 and this still compiles just fine. The entire piece of code worries me, as the position is subtracted from the offset and then just added again. Laurens. On Wed, Jun 27, 2018 at 1:48 PM Björn Blissing wrote: > Hi Robert, > > I have previously built it using Visual Studio 2017 without problems. > > One thing to note is that the user who opened the pull request says he is > using Visual Studio version 15.8. This is a version not yet available > outside the beta program. The latest stable version available for me is > 15.7.4. This might be the reason for his compiler error and also why no one > have reported this earlier. > > Regards, > Björn > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=74189#74189 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Build error under Windows? Need feedback from Windows users to understand issue
Hi Robert, I have previously built it using Visual Studio 2017 without problems. One thing to note is that the user who opened the pull request says he is using Visual Studio version 15.8. This is a version not yet available outside the beta program. The latest stable version available for me is 15.7.4. This might be the reason for his compiler error and also why no one have reported this earlier. Regards, Björn -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74189#74189 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Build error under Windows? Need feedback from Windows users to understand issue
Hi Robert, I can vouch that it compiles on MSVC 2015, MSVC 2010, and g++ 4.4. I did not test 2012 or 2013, since I figured 2010 and 2015 ought to cover (2015 is _MSC_VER 1900). I only tested 64 bit variants. I do not have MSVC 2017 to test against. I am also not familiar with the code in question, and we don't directly use the osga plugin in our software so I'm not sure how to test beyond ensuring that it compiles. So it does compile and doesn't break my system, that I can tell. Hope this helps some. - Dan > -Original Message- > From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On > Behalf Of Robert Osfield > Sent: Wednesday, June 27, 2018 7:11 AM > To: OpenSceneGraph Users > Subject: [osg-users] Build error under Windows? Need feedback from > Windows users to understand issue > > Hi All, > > A PR has just been placed on the openscenegraph github repository: > > https://github.com/openscenegraph/OpenSceneGraph/pull/567 > > I am bit surprised by the need for this PR as I had assumed that the > code base was being rested pretty well under Windows with all the > recent stable release work. > > I have asked for the author of the PR for clarification. > > I would like to know form the Windows experts in the community about > whether this PR is perfectly fine, or there is some simpler resolution > for this users build combination. > > As I'm about to make a 3.6.2 I obviously want the code base to be in > place where it's compiling well for a broad range of users, I'm also > keenly aware that a build fix for one user could be a build break for > many others so am super cautious at this point in time. > > Robert. > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Build error under Windows? Need feedback from Windows users to understand issue
Hi All, A PR has just been placed on the openscenegraph github repository: https://github.com/openscenegraph/OpenSceneGraph/pull/567 I am bit surprised by the need for this PR as I had assumed that the code base was being rested pretty well under Windows with all the recent stable release work. I have asked for the author of the PR for clarification. I would like to know form the Windows experts in the community about whether this PR is perfectly fine, or there is some simpler resolution for this users build combination. As I'm about to make a 3.6.2 I obviously want the code base to be in place where it's compiling well for a broad range of users, I'm also keenly aware that a build fix for one user could be a build break for many others so am super cautious at this point in time. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org