Understood, Thanks for the help
Regards,
Paul
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HI Paul,
On Wed, Aug 10, 2011 at 2:38 PM, Sebastian Messerschmidt
wrote:
> Hi Paul,
>
> This is expected behaviour as far as I know.
> The viewer camera won't return you a viewport if more than one device
> context is used (i.e. more than monitor)
Sebastien is correct, the osgViewer by default w
Hi Paul,
This is expected behaviour as far as I know.
The viewer camera won't return you a viewport if more than one device
context is used (i.e. more than monitor)
Ok now I am making some progress. If I set the environment variable OSG_SCREEN
to 1 then the problem goes away and the pointer
Ok now I am making some progress. If I set the environment variable OSG_SCREEN
to 1 then the problem goes away and the pointer returns valid. Evidently this
is related to another problem that I've been having ... I have dual monitors
and OSG apps open up spanning both monitors with the left moni
I successfully built v3.0.1 last night and tried it this morning. Same issue
... Still a NULL pointer
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Thanks for the reply but it didn't fix anything ...
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On Tue, 2011-08-09 at 22:05 +0200, Paul Leopard wrote:
> I have some code I have inherited that was developed on Linux. I am trying to
> get a Windows version of it to run but there is an inconsistency that I am
> unable to explain. Perhaps someone here has seen this issue before ...
>
> Anyway,
I have some code I have inherited that was developed on Linux. I am trying to
get a Windows version of it to run but there is an inconsistency that I am
unable to explain. Perhaps someone here has seen this issue before ...
Anyway, the problem is that on Windows (OSG v2.9.9 and v3.0.0) I get a N
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