Hello all,
I've been working on an application which can have several windows
displaying the same scene. Each one of my windows has a osgUtil::SceneView
object which I use to cull and draw onto it. Windows are created one after
the other, meaning I'll have several osg::Camera objects as parents
Hi Alejandro,
If you want to have multiple views with multiple camera manipulators
you absolutely should be using osgViewer::CompositeViewer. Please
look at the osgcompositeviewer example.
Yes you could implement it yourself with multiple SceneView, but
this is going to far far more work
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