[osg-users] Can't have more than one NodeTrackerManipulator?

2008-06-07 Thread Alejandro Segovia
Hello all, I've been working on an application which can have several windows displaying the same scene. Each one of my windows has a osgUtil::SceneView object which I use to cull and draw onto it. Windows are created one after the other, meaning I'll have several osg::Camera objects as parents

Re: [osg-users] Can't have more than one NodeTrackerManipulator?

2008-06-07 Thread Robert Osfield
Hi Alejandro, If you want to have multiple views with multiple camera manipulators you absolutely should be using osgViewer::CompositeViewer. Please look at the osgcompositeviewer example. Yes you could implement it yourself with multiple SceneView, but this is going to far far more work