Matthias Gabriel wrote:
Hi Roland,
I didn't know about the animation issue. What i'm trying to do is to
find nodes by their name so that i can manipulate it later.
I don't think, that putting the name to description list will do the
job, because other loaders set their names via
Hi,
i want to import a 3d model from a collada file. This works fine, but
all the names of the Nodes in my scenegraph are set to some IDs like
ID1057. So i looked to the .dae file and found something like this:
node id=ID1057 name=Line01
obviously the osg collada importer sets the name of
Hi Matthias,
names in Collada file are only their for providing a human friendly textual
description. ID's are used for referencing of elements. These references are
needed by the OSG loader in case of animation parsing and probably some other
places too. When writing the Collada file it is
Hi Roland,
I didn't know about the animation issue. What i'm trying to do is to
find nodes by their name so that i can manipulate it later.
I don't think, that putting the name to description list will do the
job, because other loaders set their names via osg::Node::setName(..)
(i.e. the osg
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