[osg-users] Collision between two 3DS objects in OSG.

2010-09-24 Thread BARRAL Adrien
Hello, In an OSG scene, I have to objects imported from a 3DS file. I can grossly approximate these objects with bounding boxes (but not with bounding spheres). I load my objects in this way : Code: Registry::instance()-getDataFilePathList().push_back(resources/data); ref_ptr

Re: [osg-users] Collision between two 3DS objects in OSG.

2010-09-24 Thread Gordon Tomlinson
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of BARRAL Adrien Sent: Friday, September 24, 2010 11:27 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Collision between two 3DS objects in OSG. Hello, In an OSG scene, I have to objects imported from a 3DS file