Hi Glenn,
If all your views share the same graphics context then it's only
possible to single thread the draw dispatch. With this usage you'll
be able to use DrawThreadPerContext which will allow the update and
cull traversals to overlap the previous frames draw traversal, but
overlap will only
Hi folks,
I've been laboriously reading archives today, and I'd like to know if the
following configuration is legal:
* CompositeViewer
* Twoviews that share a single graphics context (one is an inset view)
* A shared scene graph
* DrawThreadPerContext mode
* adding and removing views at runtime.
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