Re: [osg-users] CompositeViewer, shared contexts, and multi-threading

2012-05-01 Thread Robert Osfield
Hi Glenn, If all your views share the same graphics context then it's only possible to single thread the draw dispatch. With this usage you'll be able to use DrawThreadPerContext which will allow the update and cull traversals to overlap the previous frames draw traversal, but overlap will only

[osg-users] CompositeViewer, shared contexts, and multi-threading

2012-04-30 Thread Glenn Waldron
Hi folks, I've been laboriously reading archives today, and I'd like to know if the following configuration is legal: * CompositeViewer * Twoviews that share a single graphics context (one is an inset view) * A shared scene graph * DrawThreadPerContext mode * adding and removing views at runtime.