Hello everyone, I am trying to use multiple views where only one view should show at a time, and where each view has GUIEventHandlers that handle the same input controls (a usb gamepad say) differently.
I was going to use nodemasks to turn off the maincameras in views that weren't active as mentioned in this thread: http://lists.openscenegraph.org/htdig.cgi/osg-users-openscenegraph.org/2007-August/000704.html Do I have to do something special to disable the event traversal/guieventhandler so that the same control will not change some state in the disabled Views? Or is the disabled view separated from all traversals once the main camera mask is zeroed? Thanks! -Keith Keith Parkins U of R Center for Visual Science kpark...@cvs.rochester.edu Meliora Hall, Room 253 office: (585) 275-2460 lab: (585) 275-2230 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org