Hello everyone,

I am trying to use multiple views where only one view should show at a
time, and where each view has GUIEventHandlers that handle the same
input controls (a usb gamepad say) differently.

I was going to use nodemasks to turn off the maincameras in views that
weren't active as mentioned in this thread:

http://lists.openscenegraph.org/htdig.cgi/osg-users-openscenegraph.org/2007-August/000704.html

Do I have to do something special to disable the event
traversal/guieventhandler so that the same control will not change some
state in the disabled Views? Or is the disabled view separated from all
traversals once the main camera mask is zeroed?

Thanks!
-Keith

Keith Parkins                    U of R Center for Visual Science
kpark...@cvs.rochester.edu       Meliora Hall, Room 253
office: (585) 275-2460           lab: (585) 275-2230
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