[osg-users] Controlling simulated time

2014-03-21 Thread Abbing, Arend
Hi, Is there an easy way of controlling the simulated time without creating a Viewer subclass and re-implementing the run method? I have a pseudo loader plugin that interfaces the HLA world and manipulates the scene graph. What I basically want is the setting of the simulated start time and

Re: [osg-users] Controlling simulated time

2014-03-21 Thread Robert Osfield
HI Arend, The viewer::run() method is just a convenience method, which is great for small examples that want to illustrate other things than the make up for the frame loop, however, for full blown apps I would typically recommend just rolling your own frame loop. The next simplicist form of frame

Re: [osg-users] Controlling simulated time

2014-03-21 Thread Abbing, Arend
AM To: OpenSceneGraph Users Subject: Re: [osg-users] Controlling simulated time HI Arend, The viewer::run() method is just a convenience method, which is great for small examples that want to illustrate other things than the make up for the frame loop, however, for full blown apps I would

Re: [osg-users] Controlling simulated time

2014-03-21 Thread Robert Osfield
HI Arend, On 21 March 2014 12:37, Abbing, Arend a.abb...@marin.nl wrote: Your proposed solution is not what I really want. I would like to have a capability where I can alter the behaviour of the simulated time determination from within a plugin without write my own Viewer class. This