I've used a temporary variable in the global scope as you suggested, and it
still crashes my engine. Not sure how else to go about this..
On Wed, Nov 12, 2008 at 3:27 AM, Gerwin de Haan <[EMAIL PROTECTED]>wrote:
> I don't use Luabind either but osgswig with Python instead. I sometimes
> experien
I don't use Luabind either but osgswig with Python instead. I sometimes
experience similar surprising effects when passing non-declared variables as
function arguments. In that case, the reason for this is often that the
scripting language garbage collector deletes the Vec3f after returning from
th
Hello,
I've been working on an engine that combines sdl, osg, bullet, open al, and
now lua for roughly 6 weeks. Static and dynamic entity creation works well
on the fly if handled with C++ code, however if I attempt to off-load this
logic to lua, I run into problems. Below is an example of code
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