Hi Alex,
Am 20.08.11 20:05, schrieb Alex Lee-Corbin:
I'm guessing this could be an issue with openGLES- I've checked that, when I
created the Xcode project for the OSG libs I used the example command line
with the correct openGL flags set. Any help would be much appreciated!
It's hard to
Hi Stephan,
I used the cake command line:
cmake -G Xcode \
-D OSG_BUILD_PLATFORM_IPHONE:BOOL=ON \
-D CMAKE_CXX_FLAGS:STRING=-ftree-vectorize -fvisibility-inlines-hidden
-mno-thumb -pipe -no-cpp-precomp mno-thumb \
-D BUILD_OSG_APPLICATIONS:BOOL=OFF \
-D OSG_BUILD_FRAMEWORKS:BOOL=OFF \
-D
Hi,
I've been trying to set up an iOS project that uses OSG. I've managed to
compile all the relevant OSG libs and successfully linked them into my project.
I've set up the windowing system as in the example code and then tried to load
up a few models and get them displaying but I keep getting
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