Hi Farshid,
I happen to be working on Collada support for animations, skinned mesh and
morphing. There are a little too much loose ends for a quick submission though.
Currently I have support for loading morph controllers, partial support for
skin controllers, partial import and export of animat
Hi,
I've lost track of all the new OSG developments over the past few
years (my company still uses OSG 1.2) and was curious about the
current state of the Collada importer. I'm specifically interested in
the following capabilities:
- Loading skinned characters with morph targets and animations
-
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