Re: [osg-users] Current state of Collada importer

2009-02-25 Thread Roland Smeenk
Hi Farshid, I happen to be working on Collada support for animations, skinned mesh and morphing. There are a little too much loose ends for a quick submission though. Currently I have support for loading morph controllers, partial support for skin controllers, partial import and export of animat

[osg-users] Current state of Collada importer

2009-02-25 Thread Farshid Lashkari
Hi, I've lost track of all the new OSG developments over the past few years (my company still uses OSG 1.2) and was curious about the current state of the Collada importer. I'm specifically interested in the following capabilities: - Loading skinned characters with morph targets and animations -