Re: [osg-users] DelaunayTriangulator's Input Point Array
All, The Delaunay triangulator still causes VS 2005's debugger to complain if my VS 2003 DLL that uses it is built in DEBUG and native code debugging is enabled for my 2005 app. I'm crossing over runtimes because of legacy code that I must mesh with. John -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Tuesday, May 13, 2008 3:45 PM To: [EMAIL PROTECTED] Subject: Re: [osg-users] DelaunayTriangulator's Input Point Array Robert, This happenned because I forgot to choose /MD as a CRT library, in case anyone is curious. John -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Tuesday, May 13, 2008 12:41 PM To: OpenSceneGraph Users Subject: Re: [osg-users] DelaunayTriangulator's Input Point Array On Tue, May 13, 2008 at 5:28 PM, Argentieri, John-P63223 [EMAIL PROTECTED] wrote: Once the Delaunay triangulator has been run on the Vec3Array that I set at its input array, the array can't be deleted. The Delaunay triangulator must be putting something bad into that array. Any ideas? I can't even call clear() on the array in VS8 debugger. I have no ideas. I'm not the original author of osgUtil::DelaunayTriangulator so am in little better position than yourself w.r.t debugging it. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] DelaunayTriangulator's Input Point Array
On Tue, May 13, 2008 at 5:28 PM, Argentieri, John-P63223 [EMAIL PROTECTED] wrote: Once the Delaunay triangulator has been run on the Vec3Array that I set at its input array, the array can't be deleted. The Delaunay triangulator must be putting something bad into that array. Any ideas? I can't even call clear() on the array in VS8 debugger. I have no ideas. I'm not the original author of osgUtil::DelaunayTriangulator so am in little better position than yourself w.r.t debugging it. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] DelaunayTriangulator's Input Point Array
Robert, This happenned because I forgot to choose /MD as a CRT library, in case anyone is curious. John -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Tuesday, May 13, 2008 12:41 PM To: OpenSceneGraph Users Subject: Re: [osg-users] DelaunayTriangulator's Input Point Array On Tue, May 13, 2008 at 5:28 PM, Argentieri, John-P63223 [EMAIL PROTECTED] wrote: Once the Delaunay triangulator has been run on the Vec3Array that I set at its input array, the array can't be deleted. The Delaunay triangulator must be putting something bad into that array. Any ideas? I can't even call clear() on the array in VS8 debugger. I have no ideas. I'm not the original author of osgUtil::DelaunayTriangulator so am in little better position than yourself w.r.t debugging it. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org