Robert,
I'm working on the osgEarth ShaderGenerator and I have a question for you :)
One of the things I need to do is collect the current osg::State at a given
point in the scene graph. So, my visitor pushes statesets into a State as
usual, and then I'm able to examine that state as necessary.
Hi Glenn,
I don't really have a definition answer. The best I can suggest for now is
to query to see if a Texture2DArray has been assigned to texture attribute
list rather than looking at the modes.
Robert.
On 25 March 2014 13:35, Glenn Waldron gwald...@gmail.com wrote:
Robert,
I'm
Thanks Robert. That was my backup plan -- I'll go with it :)
Glenn Waldron / @glennwaldron
On Tue, Mar 25, 2014 at 11:29 AM, Robert Osfield
robert.osfi...@gmail.comwrote:
Hi Glenn,
I don't really have a definition answer. The best I can suggest for now
is to query to see if a
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