Fr, 28.11.2008:
Von: Jean-Sébastien Guay [EMAIL PROTECTED]
Betreff: Re: [osg-users] Determine texture memory allocation size
An: [EMAIL PROTECTED], OpenSceneGraph Users
osg-users@lists.openscenegraph.org
Datum: Freitag, 28. November 2008, 2:11
Hi Art, Gordon,
Sorry Opengl does
Hi Art,
As far as I was bale to find additional info there is no such method in GL specifications ;( Hence my solution is just to compute the size based on internal format and resolution, using the implementation from osg::Image. For my purpose this seems to be enough.
It was not clear to me
Hi,
does anybody of you know if it is possible to determine the size of allocated
bytes of texture in the memory (VRAM or just RAM if swapped). One can compute
it by the internal texture format and data type, however I would be interested
if there exists some opengl routine which do gives me
PROTECTED] On Behalf Of Art Tevs
Sent: Thursday, November 27, 2008 6:15 PM
To: OpenSceneGraph Users
Subject: [osg-users] Determine texture memory allocation size
Hi,
does anybody of you know if it is possible to determine the size of
allocated bytes of texture in the memory (VRAM or just RAM
Hi Art, Gordon,
Sorry Opengl does not provide any such function or capability, you have to
track this on your own I'm afraid
OpenGL doesn't, but if you install nVidia's instrumented drivers, there
are a large number of counters you can query for low-level things like this.
I'm not sure
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