[osg-users] Double precision tessellator, optimizer, and such

2010-07-26 Thread Sukender
Hi Robert, hi all, I need double precision things in my app, and had to code things like Tessellatord, a double precision version of Tessellator (already submitted). However, I would like to have something cleaner to submit, such as a unique tesselator class that handle both single and double

Re: [osg-users] Double precision tessellator, optimizer, and such

2010-07-26 Thread Robert Osfield
Hi Sukender, I single Tessellator class is the right way to go, one could possible make parts of the implementation templated but keep the interface the same for both cases. One other thing to bare in mind is that OpenGL ES and for OpenGL 3.x/4.x GLU is no longer available so we need to replace

Re: [osg-users] Double precision tessellator, optimizer, and such

2010-07-26 Thread Sukender
Hi Robert, Thanks for the answer. However, I won't be able to write the non-GLU code. I guess making it work with GLU first would be nice... Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Robert Osfield robert.osfi...@gmail.com a écrit : Hi

Re: [osg-users] Double precision tessellator, optimizer, and such

2010-07-26 Thread Robert Osfield
Hi Sukender, On Mon, Jul 26, 2010 at 9:24 AM, Sukender suky0...@free.fr wrote: Thanks for the answer. However, I won't be able to write the non-GLU code. I guess making it work with GLU first would be nice... I have wondered about whether we could use the osgUtil::DelaunayTriangulator to

Re: [osg-users] Double precision tessellator, optimizer, and such

2010-07-26 Thread Sukender
Going to check. Thanks for the info. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Robert Osfield robert.osfi...@gmail.com a écrit : Hi Sukender, On Mon, Jul 26, 2010 at 9:24 AM, Sukender suky0...@free.fr wrote: Thanks for the answer. However,

Re: [osg-users] Double precision tessellator, optimizer, and such

2010-07-26 Thread Sukender
Maybe a good idea, but DelaunayTriangulator is single precision only, and there is a lot of code. I must admit I don't have enough time for porting DelaunayTriangulator yet. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Robert Osfield

Re: [osg-users] Double precision tessellator, optimizer, and such

2010-07-26 Thread Robert Osfield
Hi Sukender, On Mon, Jul 26, 2010 at 10:30 AM, Sukender suky0...@free.fr wrote: Maybe a good idea, but DelaunayTriangulator is single precision only, and there is a lot of code. I must admit I don't have enough time for porting DelaunayTriangulator yet. I think porting Tessellator to