Paul Martz wrote:
Ignore this post. The answer is: DrawElementsUInt is a VectorGLuint.
Of course, I had to post and show my ignorance first before I figured
that out. :-/
Good. For a minute there, I thought I was missing something. :-)
--"J"
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-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz
Sent: Thursday, March 19, 2009 2:35 PM
To: 'OpenSceneGraph Users'
Subject: [osg-users] DrawElements* memory management
Hi Robert -- I have a question about how the DrawEle
Hi Robert -- I have a question about how the DrawElements* family of
PrimitiveSets handles the pointer to the indices.
In OpenGL, data is bound/copied at call time, so if I were writing a plain
ol' OpenGL app and calling glDrawElements, I'd pass in a pointer to my index
data, and when the call re
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