Re: [osg-users] Dynamically generating smooth camera rides?

2009-05-26 Thread Christian Buchner
Thanks, your and Paul Martz kind pointers should get me started. I did check try the Virtual Rome site also, but the graphics loaded kind of slow through my HSDPA connection. Christian ___ osg-users mailing list osg-users@lists.openscenegraph.org http:

Re: [osg-users] Dynamically generating smooth camera rides?

2009-05-26 Thread Ismail Pazarbasi
2009/5/25 Christian Buchner : > Forgive my laziness - are there any utility classes within OSG that > let the camera go on a smooth ride to a specific location and eyepoint > vector from the current location?   I mean smooth in the sense of the > camera accelerating and braking, instead of making a

Re: [osg-users] Dynamically generating smooth camera rides?

2009-05-25 Thread Luigi Calori
Not sure exactly what you want: look at http://3d.cineca.it/storage/demo_vrome_ajax/virtualrome_3d.htm (need windows + firefox+install the plugin) then either double click with the central button on some point on the scene or select some viewpoints on the left. If the motion effect is what you

Re: [osg-users] Dynamically generating smooth camera rides?

2009-05-25 Thread Paul Martz
OSG does not have a class that lets you specify single points of interest, and then uses some artificial intelligence-like algorithm to move from one point to the next along some unspecified path at an unspecified rate. OSG does have the AnimationPath class, as well as the AnimationPathCallback cl

[osg-users] Dynamically generating smooth camera rides?

2009-05-25 Thread Christian Buchner
Forgive my laziness - are there any utility classes within OSG that let the camera go on a smooth ride to a specific location and eyepoint vector from the current location? I mean smooth in the sense of the camera accelerating and braking, instead of making a simple constant linear movement and r