Re: [osg-users] FOV

2012-02-02 Thread Shaheed Khan
Hi,
@ thanks for suggestion  em able 2 creae black screen now :|

Also i trued to draw come reticules on created black screen using GL functions 
but the colur of the drawn reticule is alwayz black no matter wat color i set ..

Is any default flightgear properties affecting this drawn reticule ..

em calling this reticules instead of FG HUD 
... 

Thank you!

Cheers,
Shaheed

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Re: [osg-users] FOV

2012-02-02 Thread Chris Hanson
On Thu, Feb 2, 2012 at 11:48 AM, Shaheed Khan shahee...@gmail.com wrote:

 @ thanks for suggestion  em able 2 creae black screen now :|
  Also i trued to draw come reticules on created black screen using GL
 functions but the colur of the drawn reticule is alwayz black no matter wat
 color i set ..
 Is any default flightgear properties affecting this drawn reticule ..
 em calling this reticules instead of FG HUD


  It is possible that your material settings aren't right, or that your
lighting is affecting the color you get. Try turning off lighting for your
stateset.

  I know English may not be your primary language, but your language and
writing style make it very difficult to read and understand your message.


 Thank you!
  Cheers,
 Shaheed
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Re: [osg-users] FOV

2012-01-31 Thread Shaheed Khan
Hi,

em using Flight gear 1.9.0 with osg 2.8.0 

The terrain and sky is generated in the window using 2 cameras far and near

i tried 2 set window color to black using 
Osg - setColor(osg::Vec4(0.0f, 0.0f, 0.0f, 1.0f))
and even tried with 
glut - glclearColor(0.0f, 0.0f, 0.0f, 1.0f) 

but only sky color is set 2 black and terrain and object and still present
how can i remove terrain or set it to black ..

@cris i tried to set the Nodemask to 0 but code doesn't come out of idle 
function ... ie window is not loaded :(



... 

Thank you!

Cheers,
Shaheed

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Re: [osg-users] FOV

2012-01-30 Thread Shaheed Khan
Hi,
Thanks chris .. em able to zoom using getProjectionMatrixAsPerspective and 
setProjectionMatrixAsPerspective fuctions

Actually em trying this view for LDP instead of Aircraft and i want to make my 
view as entire black screen (instead of Runway) during initialization until i 
select some modes 

Wat parameters in which function should i set to get black screen 

Any suggestion plz share :|

... 

Thank you!

Cheers,
Shaheed

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Re: [osg-users] FOV

2012-01-30 Thread Chris 'Xenon' Hanson
On 1/30/2012 12:25 PM, Shaheed Khan wrote:
 Actually em trying this view for LDP instead of Aircraft and i want to make 
 my view as entire black screen (instead of Runway) during initialization 
 until i select some modes 
 Wat parameters in which function should i set to get black screen 

  You could probably set the clear color to black and just set the Nodemask of 
your
top-level node to 0.

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Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com 
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Re: [osg-users] FOV

2012-01-22 Thread Shaheed Khan
Hi,

@Bryan Thrall thanks for moving the thread in correct place :)

Actually i want to alwayz focus (zoom) on the building near runway while flying 
so which Osg camera functions can i use to do so and wat parameters should i 
pass ..

[Image: http://i44.tinypic.com/2qnruhd.jpg ]

any suggestion plz share :| 
... 

Thank you!

Cheers,
Shaheed

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Re: [osg-users] FOV

2012-01-22 Thread Chris 'Xenon' Hanson
On 1/22/2012 11:34 AM, Shaheed Khan wrote:
 Actually i want to alwayz focus (zoom) on the building near runway while 
 flying so which Osg camera functions can i use to do so and wat parameters 
 should i pass ..

  Well, if you do getProjectionMatrixAsPerspective:
http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00073.html#0d5e678648b19df3b64dec0d06fef974

  and then alter the fovy and resubmit it with setProjectionMatrixAsPerspective:
http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00073.html#fe4fab17f1cc5b4664c17ed79717aabb


  This will keep all the same view, except alter the change the zoom (field of 
view).

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Contracting.
There is no Truth. There is only Perception. To Perceive is to Exist. - 
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