Re: [osg-users] Fwd: Slow down with shared nodes

2017-03-09 Thread Andre Normann
Hi, just one more remark. I have testet the model with the current master version. Everything is working well. 2017-03-08 15:45 GMT+01:00 Andre Normann : > Hi Robert, > > thanks for your help. I think the problem is the obj loader. I have done a > quick review of the

Re: [osg-users] Fwd: Slow down with shared nodes

2017-03-08 Thread Andre Normann
Hi Robert, thanks for your help. I think the problem is the obj loader. I have done a quick review of the source code and the loader seems to create for each "f" line an own primitive set. This can be optimized. I will try to fix this in near future. I can not understand the difference between

Re: [osg-users] Fwd: Slow down with shared nodes

2017-03-08 Thread Christian Buchner
I've recently written some code to merge individual triangle strips by joining them using some degenerate (zero area) triangles. One issue that I've run into is that in wireframe mode this generated some very odd looking artifacts. Find the code here. It may need some adaptation for your use

Re: [osg-users] Fwd: Slow down with shared nodes

2017-03-08 Thread Robert Osfield
Hi Andre, Thanks for the file. I've just tried it on my Kubuntu 16.04. NVidia 760 with the OSG-3.4 branch and I see decent performance, the draw dispatch is bit more expensive than I'd usually expect for a model of this size but it's not widely expensive like you are seeing. The dataset itself

Re: [osg-users] Fwd: Slow down with shared nodes

2017-03-08 Thread Alberto Luaces
Andre Normann writes: > Hi Alberto, > > I did it. The two files differ only in format style but not the syntax. I > would say the two files are identical. With the provided example every one > can reproduce the slow down effect. Sorry, I was confused by the fact that only one file was sent. I

Re: [osg-users] Fwd: Slow down with shared nodes

2017-03-08 Thread Andre Normann
Hi Alberto, I did it. The two files differ only in format style but not the syntax. I would say the two files are identical. With the provided example every one can reproduce the slow down effect. -André 2017-03-08 12:28 GMT+01:00 Alberto Luaces : > Andre Normann writes: > > >

Re: [osg-users] Fwd: Slow down with shared nodes

2017-03-08 Thread Alberto Luaces
Andre Normann writes: > Hi Robert, > > I used 3.2.3 to load the obj files and converted it into ive format. In 3.2.3 > I load the ive file, build my scenegraph and I get 60 fps. When I now load > the same ive file into 3.4.0, build my scenegraph, I get the slow down. Hi Andre, I guess the