On Tue, Apr 28, 2009 at 10:19 AM, ami guru dosto.wa...@gmail.com wrote:
Hello Robert,
I have already implemented the scenario that i am looking for in OpenGL by
setting the glUseProgram(0) to glUseProgram(whichShader).
And i wanted to implement the same scenario in OSG. None of the example
Hello Robert,
I have already implemented the scenario that i am looking for in OpenGL by
setting the glUseProgram(0) to glUseProgram(whichShader).
And i wanted to implement the same scenario in OSG. None of the example that
accompany the repository have implemented
the scenario that i m looking
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