Hi Robert
Thanks for the reply. I toggled on the high levels of stats info and it was
immediately apparent that the delays were occurring in the event traversal,
which made no sense, since the only eventhandler that I explicitly added is
the StatsHandler and the problem predates that.
At this
Hi Hannes,
There really isn't much info to go on from what you are written so
far. Using the StatsHandler is a good first step but just the frame
rate reports doesn't tell us enough to know what is going on.
Try toggling the the high levels of stats info and then look at the
size of the update,
OK. Scratch that, I no longer believe that this is a performance
measurement issue, but rather a performance issue. I have replaced my
measurement code with the built in StatsHandler class, so my code now looks
as follows:
int main() {
ref_ptr viewer=new osgViewer::CompositeViewer();
ref_ptr
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