Classification:  UNCLASSIFIED 
Caveats: NONE



Also at the Scene Graph level I'd recommend 'Realtime Rendering' by
Haines and Moeller.

I highly recommend it's companion webpage for reference material:

   http://www.realtimerendering.com/


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Tomlinson, Gordon
Sent: Monday, November 10, 2008 5:20 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] GL Books

Pauk Martz's OpenGl Distilled
Red Book
Orange Book
Opengl Bible
 
As to OSG there are minimal books arounds but see www.osgbooks.com 
 
As a general guide to scene graphs I still recommend SGI's Performer
Programmers Guide
http://www.sgi.com/products/software/performer/manuals.html 99% concepts
cross over to OSG
 

Gordon

__________________________________________________________
Gordon Tomlinson

Product Manager 3D
Email  : gtomlinson @ overwatch.textron.com
__________________________________________________________
(C): (+1) 571-265-2612
(W): (+1) 703-437-7651

"Self defence is not a function of learning tricks but is a function of
how quickly and intensely one can arouse one's instinct for survival" 
- Master Tambo Tetsura

 
 

________________________________

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Can T.
Oguz
Sent: Monday, November 10, 2008 7:13 AM
To: OpenSceneGraph Users
Subject: [osg-users] GL Books


Hi,
 
As an intermediate openGL and OSG user I'm just about to order an openGL
book. Is there any favorite one in your bookshelf to advice me?
 
Thanks for reading,
 
P.S. Please let me state that there's no intention of advertising any
author's book before the discussion cheers up :)

Can





Classification:  UNCLASSIFIED 
Caveats: NONE

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