Hi Len,
Am 14.12.11 21:39, schrieb Len White:
Just to make sure I understand the structure of the current osgGA multi-touch
support...
If I have a touch system that collects touch events in a callback, in my case
TUIO events, I will likely need to use a timer to store up a bunch of events,
Hi Len,
here's some pseudo-code which demonstrates the population of a
osgGA::GUIEventAdapter:
osg::ref_ptrosgGA::GUIEventAdapter osg_event(NULL);
for(unsigned int i=0; i num_touch_points; i++)
{
// to differentiate different touches over time
unsigned int touch_id =
Hi.
Just to make sure I understand the structure of the current osgGA multi-touch
support...
If I have a touch system that collects touch events in a callback, in my case
TUIO events, I will likely need to use a timer to store up a bunch of events,
bundle them into a single GUIEventAdapter, and
Hi,
Thanks for your replies, it confirms what I was thinking... The iOS way of
sending events seems to be an exception, all the touch technologies I use
(mostly MPX, Windows 7 and TUIO) send them separately, so I think it should
be useful to add to EventQueue a way to track the events to put them
Hi Serge,
Am 08.02.11 09:12, schrieb Serge Lages:
Thanks for your replies, it confirms what I was thinking... The iOS way of
sending events seems to be an exception, all the touch technologies I use
(mostly MPX, Windows 7 and TUIO) send them separately, so I think it should
be useful to add
Hi all,
I am currently working on getting multi-touch working on Linux with MPX
(XInput2), and I would like to use this new system for my events. But with
XInput (or also with Windows 7), I am receiving all the events separately,
so what's the best approach to feed the
On 2/7/2011 4:06 AM, Serge Lages wrote:
Hi all,
I am currently working on getting multi-touch working on Linux with MPX
(XInput2), and I would like to use this new system for my events. But with
XInput (or also with Windows 7), I am receiving all the events separately, so
what's the best
Greetings Paul!
Well, if you only have to deal with three mouse points with Kinect that should
be much easier than Smart board. Last year at NAB, I talked to the designer and
he told me that you have to look over eight mouse points at any given time -
that I can remember!
...
D Glenn
Hi Glenn,
Am 07.02.11 12:06, schrieb Serge Lages:
I am currently working on getting multi-touch working on Linux with MPX
(XInput2), and I would like to use this new system for my events. But with
XInput (or also with Windows 7), I am receiving all the events separately,
so what's the best
Hi Paul,
please have a look at the thread on osg-submissions where I explain the
details and concepts of multi-touch to Robert:
Am 03.02.11 02:56, schrieb Paul Martz:
I'm working on a project that needs to generate multitouch events, and I
have a question about the current (2.9.10)
Hi Paul,
(sorry for the previous truncated mail, hit the send button by mistake)
please have a look at the thread on osg-submissions where I explain the
details and concepts of multi-touch to Robert:
http://forum.openscenegraph.org/viewtopic.php?t=7137
I hope this helps for getting started. If
On 2/3/2011 1:34 AM, Stephan Huber wrote:
(sorry for the previous truncated mail, hit the send button by mistake)
please have a look at the thread on osg-submissions where I explain the
details and concepts of multi-touch to Robert:
http://forum.openscenegraph.org/viewtopic.php?t=7137
Sorry
Hi Paul,
Am 03.02.11 19:00, schrieb Paul Martz:
On 2/3/2011 1:34 AM, Stephan Huber wrote:
(sorry for the previous truncated mail, hit the send button by mistake)
please have a look at the thread on osg-submissions where I explain the
details and concepts of multi-touch to Robert:
On 2/3/2011 12:31 PM, Stephan Huber wrote:
No problem, perhaps we should add it to the wiki :)
Having it in the wiki wouldn't hurt. It's here now, along with your link
pointing to the osg-submissions discussion, so anyone scanning osg-users for
multitouch will find it.
You might consider
Hi Stephan (and others) --
I'm working on a project that needs to generate multitouch events, and I have a
question about the current (2.9.10) implementation.
There are three main EventQueue methods for adding three different multitouch
events:
touchBegan()
touchMoved()
touchEnded()
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