Hello Sebastian,
Thanks a lot for sending help. I installed the shader analyzer and started
testing my geometry shader. I found that if your code has a line comment
right before the code, as below, then the compile fails.
// some comment
out vec2 uv;
But, if you separate the line comment and
Hi Mark,
If a shader gets compiled correcty has nothing to do with osg. You
probably updated your driver recently. NVidia decided to follow the GLSL
grammar more strictly.
For instance code like float x = vec2(1) is not working anymore, since
implicit conversion of types is not allowed in
Hello,
I am using OSG ver 3.4.0-Rc1 under Window 8.1, Visual Studio 2012 Win64. NVidia
laptop driver Ver: 353.30.
Of-late, I started noticing strange geometry shader compile failures with
applications that worked perfectly (in 3.2) after I switched to osg 3.4.0-rc1.
First-of, my own
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