Is nobody interested in this question?:-(
Hello,
I have two drawable nodes A and B under the same main group node. I
mapped two different textures on the drawables respectively. Those two
drawables do not have any overlappings in terms of pixels on the screen.
Drawable A is described using open
Hi Shuiying,
I guess that there may be something wrong in the draw implementation
of drawable B. Although OpenGL calls can be executable in custom
drawables, it is still suggested that you apply all kinds of rendering
states to the drawable using StateAttribute derivatives. But without
looking at
Hi
Seems like you are messing with opengl state, and osg dont know about it. You
should either:
a) when you draw something with pure gl - after you finished, return all state
you modified to values being before you started drawing
b) use osg::State interface members to let osg know what state
Hello,
I have two drawable nodes A and B under the same main group node. I
mapped two different textures on the drawables respectively. Those two
drawables do not have any overlappings in terms of pixels on the screen.
Drawable A is described using open scene graph library while drawable B
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