[osg-users] Is clearing the nodemasks on loaded data a bad practice?

2009-06-04 Thread brettwiesner
Hi, We use nodemasks in our scenegraph to do things like figure out what can be picked, what can be shadowed, etc. When we load data most of the time the nodes come in with masks of 0x. Occasionally we get an .ive or .osg file that has some other value set in the nodemask. We are

Re: [osg-users] Is clearing the nodemasks on loaded data a bad practice?

2009-06-04 Thread Tomlinson, Gordon
Generically speaking changing the nodes masks is fine its up to you and how your program is using them with-in the confines of how culling, rendering uses them etc. So no I would says it is not bad practice and is perfectly valid to do Gordon Product Manager 3d

Re: [osg-users] Is clearing the nodemasks on loaded data a bad practice?

2009-06-04 Thread brettwiesner
Thanks! Tomlinson, Gordon wrote: Generically speaking changing the nodes masks is fine its up to you and how your program is using them with-in the confines of how culling, rendering uses them etc. So no I would says it is not bad practice and is perfectly valid to do Gordon Product Manager