Hi Zhidkov,
On Wed, Apr 22, 2009 at 10:37 AM, Zhidkov Evgueny osgfo...@tevs.eu wrote:
Hi all!
Due to some circumstances I'm now working under OSG. And looking on Geometry
node, I realized, that I don't know, how to do some basic things, which I
used to have:
1) Interleaved arrays.
Say,
Hi all!
Due to some circumstances I'm now working under OSG. And looking on Geometry
node, I realized, that I don't know, how to do some basic things, which I used
to have:
1) Interleaved arrays.
Say, I have vertex representation structure of 2 floats as vertex, 4 bytes as
color and 4 bytes
Thanks, Robert.
It is good, that we can safely unref CPU-side geometry. Will discover it more
precisely, thanks again.
But on interleaved arrays - it's controversial point, because my own tests not
so while ago (on nv40-g80 cards) showed me, that interleaved arrays are still
faster (yes, a
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