Re: [osg-users] Is it possible to use EffectCompositor to describe effects per object?

2013-11-08 Thread michael kapelko
Hi. I decided to go the uniform way as it fits EffectCompositor easily. Source code of applying materials to nodes: http://goo.gl/PmJaif Pipeline XML: http://goo.gl/KCU7Qt Materials XML: http://goo.gl/BtV7Gt Result: http://youtu.be/Jjk0mlmoB2c This seems like a fine way to specify object material

Re: [osg-users] Is it possible to use EffectCompositor to describe effects per object?

2013-11-07 Thread Sebastian Messerschmidt
Am 07.11.2013 14:04, schrieb michael kapelko: I was thinking of creating some sort of material.xml and assign it to each object (or a group of objects). You could totally do this. So material.xml could contain the defines. As far as I understand, the define approach creates one shader per objec

Re: [osg-users] Is it possible to use EffectCompositor to describe effects per object?

2013-11-07 Thread michael kapelko
I was thinking of creating some sort of material.xml and assign it to each object (or a group of objects). As far as I understand, the define approach creates one shader per object eventually. And that turns out to be faster than one shader per pipeline with different StateSets and uniforms per obj

Re: [osg-users] Is it possible to use EffectCompositor to describe effects per object?

2013-11-07 Thread Sebastian Messerschmidt
As this is company code and part of a bigger framework I can only give you some hints. I have a custom shader loader which parses the shader source in order to later add the defines and creates a osg::Program derived class e.g. CustomProgram. In GLSL you can use preprocessor macros like in C.

Re: [osg-users] Is it possible to use EffectCompositor to describe effects per object?

2013-11-07 Thread michael kapelko
Can you please provide an example of how an object manages its define-set? In my case, I simply get the object's StateSet and setup uniforms. But I don't get how to setup defines. Thanks. 2013/11/7 Sebastian Messerschmidt > Am 07.11.2013 12:55, schrieb michael kapelko: > > Hi, Sebastian. > >

Re: [osg-users] Is it possible to use EffectCompositor to describe effects per object?

2013-11-07 Thread Sebastian Messerschmidt
Am 07.11.2013 12:55, schrieb michael kapelko: Hi, Sebastian. So you compose one shader per object? No, one program per define-set (e.g. #define NORMAL_MAPPING,#define PARALLAX_MAPPING, ...) The idea is not to compose the shader from functional blocks, but to write one shader containing all pat

Re: [osg-users] Is it possible to use EffectCompositor to describe effects per object?

2013-11-07 Thread michael kapelko
Hi, Sebastian. So you compose one shader per object? Thanks. 2013/11/7 Sebastian Messerschmidt > Hi Michael, > > I solved a similar problem by overriding osg::Program which composes a > shader from an Ubershader. This is not done via uniforms but defines. > It seems to work somehow and impro

Re: [osg-users] Is it possible to use EffectCompositor to describe effects per object?

2013-11-07 Thread Sebastian Messerschmidt
Hi Michael, I solved a similar problem by overriding osg::Program which composes a shader from an Ubershader. This is not done via uniforms but defines. It seems to work somehow and improved the performance over branching based on uniforms. Hi. I decided to go with single pipeline that pro

Re: [osg-users] Is it possible to use EffectCompositor to describe effects per object?

2013-11-07 Thread michael kapelko
Hi. I decided to go with single pipeline that provides big shaders and objects using own uniforms and textures to change the pipeline behaviour. I started to design a simple material format so that it resembles the one of EffectCompositor. Thanks. 2013/10/31 michael kapelko > Hi, Wang. > > I'

Re: [osg-users] Is it possible to use EffectCompositor to describe effects per object?

2013-10-30 Thread michael kapelko
Hi, Wang. I've just checked if I can use some uber shader and control its behaviour per object by setting the object's uniforms. And it works. I wonder if that's ok to do that to make different objects rendered differently in the same scene. Thanks. 2013/10/31 Wang Rui > Hi Michael, > > Effect

Re: [osg-users] Is it possible to use EffectCompositor to describe effects per object?

2013-10-30 Thread Wang Rui
Hi Michael, Effect compositor in fact adds the child scene graph to a camera binding to a FBO, and then uses RTT cameras to perform the post processing work. The last step is always to show the final image on an HUD quad so all other scene nodes will be occluded. The only way to make the effect co

[osg-users] Is it possible to use EffectCompositor to describe effects per object?

2013-10-30 Thread michael kapelko
Hi. I've recently implemented deferred shading with normal mapping and shadow mapping using EffectCompositor, but it has effect on the whole scene, not a single object. Is it possible to use EffectCompositor to apply effects per object? Thanks. ___ osg-us