Hello,
I am completely confused about the Z-Buffer. I thought it is non-linear but now
I read a lot in forums and now I am not sure about that. The reason about this
question is I want render linear depth values into a texture. I think, I can do
it with this shader:
varying float depth;
Großer grosser.mar...@gmx.de
An: osg-users@lists.openscenegraph.org
Betreff: [osg-users] Is the Z-Buffer linear or non-linear?
Hello,
I am completely confused about the Z-Buffer. I thought it is non-linear
but now I read a lot in forums and now I am not sure about that. The reason
about
10:01:23 +0200
Von: Martin Großer grosser.mar...@gmx.de
An: osg-users@lists.openscenegraph.org
Betreff: [osg-users] Is the Z-Buffer linear or non-linear?
Hello,
I am completely confused about the Z-Buffer. I thought it is non-linear
but now I read a lot in forums and now I am not sure about
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Martin Großer
Sent: Wednesday, August 24, 2011 5:58 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Is the Z-Buffer linear or non-linear?
Hello,
I
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