Hello,
I am experiencing a performance decrease when OSG culls new objects into view
for the first time. My current assumption is that the objects' textures and/or
geometry must be pushed down to the GPU before it can be used. Once they are
cached in the GPU, the performance returns to
On 08/13/2012 05:26 PM, Nick Jones wrote:
Hello,
I am experiencing a performance decrease when OSG culls new objects into
view for the first time. My current assumption is that the objects' textures
and/or geometry must be pushed down to the GPU before it can be used. Once they
are cached
:26 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Is there any way to preload textures/geometry?
Hello,
I am experiencing a performance decrease when OSG culls new objects into view
for the first time. My current assumption is that the objects' textures and/or
geometry must
Buckley, Bob CTR MDA/DES wrote:
osg::GraphicsOperation *gOp = camera-getRenderer();
((osgViewer::Renderer *) gOp)-setCompileOnNextDraw(true);
Thank You Bob! That did the trick...
Nick
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