I've upgraded to 2.9.6 and done some more tests
With just vertex data it can handle large coordinates in the scans.
But fails if I also have marker and text components.
However that does work if I subtract off the large part of the coords and put
that offset in a root level PAT, leaving all the
HI Martin,
I can't really work out what exactly is going on from your email. The
compute near/far doesn't normally have problems these days, and the
values your are reporting suggest that they haven't been set at all -
is the scene empty?
As for large numbers, I would always recommend keeping you
When displaying a model positioned at real world coords (ie values in 6
figures) I get an error about "_clampProjectionMatrix not applied" and a znear
of roughly max_float and a zfar of -max_float.
This only seems to be a problem with vertex data, display osg::shapes at these
coords is fine.
I
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