Re: [osg-users] Lazy Rendering with pagedLOD databases

2008-08-02 Thread Glenn Waldron
Maciej, That's a good idea. Taking it one step further, the system could allow you to install a custom expiry callback so that you have the option of explicitly controlling the expiration test yourself. Perhaps a functor that DatabasePager can apply to PagedLOD::removeExpiredChildren. Paging

[osg-users] Lazy Rendering with pagedLOD databases

2008-07-30 Thread John Vidar Larring
Hi Glenn, Thanks for your quick reply as always:) Changing topic title to use more appropriate terms. See comments below: I used to refer to the technique you're using as lazy rendering (i.e. only render a frame when something has changed) ... try searching the archives ... When searching

Re: [osg-users] Lazy Rendering with pagedLOD databases

2008-07-30 Thread Glenn Waldron
John, Digging into my memories on the subject... One issue is, like you said, keeping data from paging out when the renderer is idle. One approach might be to force a cull traversal every so often, or to visit the scene graph and manually update the timestamps on your PagedLODs. There may be